Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Editorial Reanimated: Eurogamer VTM:B retrospective profiles Brian Mitsoda and Wesp5

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,586
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Tags: Brian Mitsoda; Troika Games; Vampire: The Masquerade - Bloodlines; VTMB Unofficial Patch

In a retrospective article posted today, Eurogamer remember Troika's swan song vampire RPG, Vampire: The Masquerade - Bloodlines, and profile lead writer Brian Mitsoda and modder Werner "Wesp5" Spahl, who has kept the game alive over the years with his famous unofficial patch. Here's the introduction:

On November 16, 2004, two games powered by the Source engine were released for the PC. The first was quickly heralded as a modern classic, leading to its creators becoming one of the most influential companies in the games industry. The second was largely ignored, resulting in the closure of its developer and the scattering of its designers to the winds.​

"It was dumped on the market at the worst possible time - most people didn't even know we were out," says Brian Mitsoda, the former lead writer on Vampire: The Masquerade Bloodlines "Both fans and the Troika devs are always going to wonder what the game could have been like with another six months."​

Bloodlines was sent out to die. An unfinished game released prematurely by its publishers Activision, it didn't stand a chance on the shelves, especially alongside the hotly anticipated Half Life 2. But the commercial death of Bloodlines wasn't the end for the game. Thanks to a German analytical chemist with a passion for fixing broken things, Bloodlines has received not six months of additional work, but nine full years.​

This is the story of two men who breathed life into the same game - one before it was born, the other after it died.​

It's a nice article. I wonder how Tessera feels about it.
 

Diablo169

Arcane
Joined
Oct 20, 2012
Messages
1,270
Location
Grim Midlands
Seriously I want a time machine so I can travel back and give Troika as much development time and money as they would like for every game they made. Makes me so sad.
 

Zed

Codex Staff
Patron
Staff Member
Joined
Oct 21, 2002
Messages
17,068
Codex USB, 2014
If I had to play a Troika game at this time, I would probably choose Bloodlines.
 
Joined
Feb 11, 2007
Messages
2,952
I wonder how Tessera feels about it.
It really shouldn't, but just thinking about it puts a smile on my face.

Anyway, what others have said - Bloodlines is awesome, fuck Activision and so on. If only Obsidian would take on making a (spiritual or true) sequel in the Masquerade setting... Oh well, a man can dream.
 
Joined
Jan 9, 2011
Messages
2,814
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. My team has the sexiest and deadliest waifus you can recruit. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Not sure if White Wolf would want another company to make a Vampire game. They've merged with CCP (makers of EVE), and are making a WoD MMO. Having another company make a different game would most likely dilute their brand.
 
Self-Ejected

Excidium

P. banal
Joined
Aug 14, 2009
Messages
13,696
Location
Third World
It wouldn't really hurt considering the eternal vaporware state of the MMO. Would make some money with licensing and they certainly need it.
 

UnknownBro

Savant
Joined
Mar 23, 2012
Messages
373
VtM:B has a special place in my hardrive. :love:
Great design but poor implementation like most of Troika's games (probably due to budget and Publisher restrictions). And Brian Mitsoda is a true BRO. :bro:
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,692
Seriously I want a time machine so I can travel back and give Troika as much development time and money as they would like for every game they made. Makes me so sad.

Activision gave Troika three years and they had to start over from scratch once because their first idea was beyond terrible. No amount of time or money can make up for perpetual mismanagement.
 

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
While that's true, since the end result of VtM:B was actually kind of neat, I think it's clear it wasn't perpetual mismanagement. A 6 month delay with a content lock, ie just bug fixes could have done wonders for it. Also, according to Tim Cain it sold enough to be profitable for Activision despite the long development time.
 
Joined
Jan 7, 2012
Messages
15,245
While that's true, since the end result of VtM:B was actually kind of neat, I think it's clear it wasn't perpetual mismanagement. A 6 month delay with a content lock, ie just bug fixes could have done wonders for it. Also, according to Tim Cain it sold enough to be profitable for Activisiondespite the long development time.

Profitable means jack shit. There is only mega-profitable or we-hope-it's-mega-profitable-for-sequels. Everything else gets canned.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,692
While that's true, since the end result of VtM:B was actually kind of neat, I think it's clear it wasn't perpetual mismanagement. A 6 month delay with a content lock, ie just bug fixes could have done wonders for it. Also, according to Tim Cain it sold enough to be profitable for Activisiondespite the long development time.
The post Hollywood content likely would have been better, but I doubt it would have improved their bad core gameplay.
 
Self-Ejected

Excidium

P. banal
Joined
Aug 14, 2009
Messages
13,696
Location
Third World
It is p. bad. The shooting is mediocre, the melee combat is only tolerable because at least it isn't the shooting, and stealth is nearly cheating. The plot is on another level of awful, the C&C only has any significance for the ending and level design is p. forgettable. All in all rather constrained and linear for a VtM game with a poor implementation of the pnp systems.

Voice acting is unmatched though~

Still p. fun and worth playing 7 times. Better than the sum of its parts, etc
 

boltrek

Literate
Joined
Jun 29, 2013
Messages
33
It has cute girls though, I particularly liked the kawaii Japanese vampire slayer
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
As much as I want to replay this game the hack job sections that start around the Warrens dissuades me every time I consider it.
 

Jedi Exile

Arcanum
Patron
Joined
Oct 10, 2010
Messages
1,179
Project: Eternity Shadorwun: Hong Kong
I am not an expert in game design, but as far as I understand, if core gameplay is bad this means that playing the game isn't fun, it's a chore. It was so in case of Alpha Protocol, for example. The game had some redeeming qualities, but actually playing it was very boring, even frustrating. In case of Bloodlines it wasn't so, except for the last part that was obviously rushed and just lacked content. I agree with Excidium that shooting and stealth weren't very good, but as 'the sum of its parts' Bloodlines was great. Even in its unfinished state.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,692
It has cute girls though, I particularly liked the kawaii Japanese vampire slayer
Her voice actor wasn't actually from Japan and mispronounces a lot of words. Ming Xiao was also voiced by a white woman. Yellowface bullshit.

I am not an expert in game design, but as far as I understand, if core gameplay is bad this means that playing the game isn't fun, it's a chore. It was so in case of Alpha Protocol, for example. The game had some redeeming qualities, but actually playing it was very boring, even frustrating. In case of Bloodlines it wasn't so, except for the last part that was obviously rushed and just lacked content. I agree with Excidium that shooting and stealth weren't very good, but as 'the sum of its parts' Bloodlines was great. Even in its unfinished state.
None of the gameplay parts of Bloodlines are any good; in fact they are quite awful. It could work as a visual novel, which makes it a failure as a game.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom