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Tags: Limbic Entertainment; Might & Magic X: Legacy; Ubisoft
Over at the Might & Magic X Legacy open development blog, the Limbic team have answered a whole bunch of questions they've received about the game from fans. Here are a few of them:
There are plenty more questions and answers in the full post, as well as the usual set of related in-game screenshots.
Over at the Might & Magic X Legacy open development blog, the Limbic team have answered a whole bunch of questions they've received about the game from fans. Here are a few of them:
“THAT SEEMS NICE TO ME, ALTHOUGH I REALLY HOPE THAT YOU PLAN TO ADD SOME NON-COMBAT SKILLS LIKE OTHER MM (IDENTIFY, BODYBUILDING, MERCHANT ETC.).”
As already mentioned as a comment within “The Freemage” blog posting: There are some earlier (social/miscellaneous) skills that we won't have in MMX. However there might be the one or the other available in a different form. I.e. we'll have a Negotiator as Hireling (instead of the merchant skill).
“I ALSO MISS THE OLD "SOFTSKILLS" LIKE DISARM TRAP, IDENTIFY ITEM, PERCEPTION, IDENTIFY MONSTER, ALCHEMY. TO BE HONEST I AM AFRAID THIS GAME WILL LOSE SOMETHING WHICH WAS VERY IMPORTANT FOR ME IN THE OLD M&M GAMES: COMPLEXITY.”
I understand that. However you might be pleasantly surprised, that you might find several of the old mechanics in a similar form but in a different way within MMX. This Open Dev Blog is still quite “new” and in the beginning we started introducing the project and the team etc. and only recently we started describing some of the game play mechanics. So there are still a lot more game mechanics and rules that we’ll reveal on the blog more in detail! As I just mentioned in my previous answer, there will still be a possibility to earn more gold even if there is no merchant skill (i.e. with the Negotiator as a hireling) and you will still be able to disarm traps (which will be depending on your attributes in might, magic and perception), just to mention a few.
Besides the skills, there will be spells, there will be Hirelings, and there will be blessings, artifacts etc. pp. Stay tuned for more info to follow on the blog soon!
“THE LAST SCREENSHOT WITH ALADIN THE TRAINER LOOKS LIKE YOU DO NOT PLAN TRAINERS WHO ONLY TRAIN ONE CERTAIN SKILL?”
Sorry if that screenshot was confusing you guys. We do plan trainers who only train one certain skill, of course. How many skills and what skills the trainer will be able to teach you, differs from trainer to trainer. So some will be able to teach you more than one skill and others will only be able to teach you one.
“WILL THERE BE BARRELS AND/OR WELLS THAT ONE CAN USE TO INCREASE… WHATEVER?”
Yes, this is one of the questions, that was asked within the forums, too.
As it was already mentioned by the devs:
To be honest, all I can say is that the team is currently in discussion about all these objects and functions. Just the other day they discussed shrines for temporarily bonuses as an example. I also know that there are currently discussions about a building (church / chapel etc.), where you have an option to donate gold in order to receive full health/mana for example.
Afaik the detailed definition what objects we’ll have and their functions are not yet 100% defined. As soon as they are, we’ll be happy to post some news about them on the blog!
“I WONDER IF WE CAN ONLY WALK ON FLAT TERRAIN OR IF THE GRID-MOVEMENT ALSO EXPANDS ON MOUNTAINS?”
In general MMX will have different environments: plains, barren lands, forests, jungles, mountains… Just not drastic climate changes like an ice field being located near a desert. The peninsula explored in MMXL is more "realistic" in that regard.
So besides “normal flat terrain”, the grid-movement will expand to some hills, plateaus and flat water at least. In order to climb some hills/mountains, you might however need the respective blessing.
More info on blessings will be revealed on the blog soon, of course!
There are plenty more questions and answers in the full post, as well as the usual set of related in-game screenshots.