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Game News Guido Henkel's Deathfire is about Fantasy Zombies

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Tags: Deathfire; G3 Studios; Guido Henkel

It's been a while since we had a substantive update on Guido Henkel's Deathfire project. Today's post on Guido's blog is a first look at the game's story. I quote:

As you can certainly tell from the blurb above, there are some sinister things going on in the world. From villages, people are disappearing at random. Families are torn apart and the people are mourning and heartbroken.​

But that is not all there is to it. At the same time, hordes of zombies appear and threaten the once peaceful villages. Flesh-eating monsters that tear into anything that lives. The worst part, however? These are the same people who went missing… These are the fathers, mothers, sons, sisters and friends… and they do not distinguish friend from foe. They simply… feast!​

Rumor among the villagers has it that it is all the doing of an evil Nethermancer, who is hiding out in the hilltop runs of the old Apocryphic Temple. Abandoned long ago, haunted they say, and a cesspool for wicked and foul creatures, the Temple can no longer be reached directly. Thickets and forests, ravines and collapsed bridges make it all but impossible to reach the ancient structure. And yet, as its ruins claw at the sky like skeletal fingers, flickering lights can be seen among the walls. Shrieks of the tortured souls can be heard emanating from its crumbling walls and a strange, unholy glow permeates the place, as fell creatures prowl through the woods, spreading further and further, spewing forth the undead in a never-ending stream of walking death.​

This is the premise of Deathfire, a story in which the Nethermancer Endergast has uncovered an ancient spell so devastating, so frightening that it had been banished for centuries. By burning his victims’ souls with an undead flame, he reclaims their bodies to do his bidding. He is gathering an army and soon, the legions of the undead will outnumber those of the living.​

So this Nethermancer is really just a Necromancer, you may be tempted to think, but alas no, let me allay that misconception right here. The craft of Nethermancy is far more vicious. Unlike Necromancy it reaches out not only into the realms of the dead, but also… hey, what am I saying? I wont spoil this for you. You’ll find out in the game, because this is where you come in.​

When your father has disappeared like so many before him, you rally a small group of adventurers. While you know there is no salvation for the poor souls taken and destroyed by the Nethermancer, at least you can try to put their bodies to rest and put an end to Endergast. And if you will find the same grisly end as all those around you, at the very least you died, trying!​

So it's a fantasy game WITH ZOMBIES? Well, maybe it'll be a bit more complex than that:

This is only the “front end” of story, of course. The part that we present to you, the prospective player, in order to get you intrigued in the game’s premise. Once you enter the game you will very quickly find that there is a lot more to it. Nothing is as simple as it may seem and with many plot twists and turns, the story will quickly take on a much more elaborate and grander scope than you may initially suspect. In a way, I wish I could share with you many of the cool ideas we have prepared for the game’s plot, but that would truly spoil the fun for you. However, throughout the story there will be encounters with various other characters and I think in the weeks to come I may introduce you to a few of those. It may give you a better understanding of the various factions and key players in the game and hint at some of the dilemmas you may encounter as a player.​

The next Deathfire update will be a report on what that focus group Guido rounded up last month has been up to. In the meantime, well, now we know what the title means!
 

weresheeple

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Okay I am hooked already!
icon_smile.gif
Just the premise of the story has endless and boundless potential. And I am upset that I myself (being an old CRPG veteran player) did not think of the EPIC combination of Necromancy and Nether World magic disciplines. They kind of go together like chocolate and peanut butter…absolutely brilliant! Cannot wait to hear more.
Was an honor and pleasure to be a part of the Focus Group
icon_biggrin.gif

I wish I could contribute more….you have these old untapped creative juices flowing now…lol. Good luck and thanks for the update!
 

ColCol

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It sounds almost like a parody. I can usually deal with a bad story but this description sounded so unappealing it killed any urge I had to play this game.
 

Lady_Error

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Every friggin fantasy RPG has undead/zombies, it just wasn't the main focus in most games.
 

mondblut

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But that is not all there is to it. At the same time, hordes of zombies appear and threaten the once peaceful villages. Flesh-eating monsters that tear into anything that lives. The worst part, however? These are the same people who went missing… These are the fathers, mothers, sons, sisters and friends… and they do not distinguish friend from foe. They simply… feast!

I turn undead at lvl 20. Next story pls.
 

Kahlis

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:hero:

So basically, it's the Blade of Destiny plot but with an undead army instead of an orcish one. I'm not totally psyched about this game but mostly for reasons other than this.

After all, the random dialog encounters about eating cheese toast were the real high point of RoA's writing, not the plot.
 

Night Goat

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So it's like any generic fantasy game, but with less variety in the enemies? If that's supposed to get me intrigued, it's failed pretty hard.
 

Lady_Error

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The working title was Deathfire, next week he will announce the real game title.
 

Gord

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I get the impression that we might see a story reminiscent of his "Jason Dark - Ghost hunter" novels, i.e. heavily pulp/b-movie influenced writing.
One might like that or not. If you absolutely can't stand that stuff it might be better to forgo the game.

Otherwise from his blog post the game could be a very classical dungeon romp, at least from the basic premise. It remains to be seen whether he stays with the theme or expands on it over the course of the game. If he came up with a good system and set of rules, personally I wouldn't have a problem with a ToEE-style horror-themed dungeon ride.
 

Burning Bridges

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Interesting, I just don't see what a plan Guido has this time.

How high would you rate the chances that this game ever gets made?
 
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For some reason I've misread "Apocryphic Temple" as "Apathetic Temple".

Must be my feelings about zombies in games lately.
 

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