Tags: Elder Scrolls III: Morrowind
The <a href="http://pc.ign.com/articles/382/382684p1.html">IGN.PC 2002 Awards</a> have been posted. <a href="http://www.morrowind.com">Morrowind</a> runs away with the <a href="http://pc.ign.com/articles/382/382835p1.html">Best Roleplaying Game of 2002</a> award, and also takes the Reader's Choice award. <a href="http://nwn.bioware.com">Neverwinter Nights</a> came in second in both.
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<blockquote>Editors' Choice: Elder Scrolls III: Morrowind
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Developer: Bethesda
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Publisher: Bethesda
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Why it rocked: A few years ago we were singing the praises of Baldur's Gate to high heaven. The game really managed to break out of the confines of the genre and present something new and original. Sadly, the genre suffered as a result of Baldur's success. This year we're giving the award to one of the few titles to successfully break out of the mold by returning to the single-character roots of roleplaying. Fashioning an entire continent with cities, societies and secrets, Morrowind was the closest thing to an MMO that wasn't actually ever online.
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Runner-Up: Neverwinter Nights</blockquote>
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Spotted over at <a href="www.rpgdot.com">RPGDot</a>
<br>
The <a href="http://pc.ign.com/articles/382/382684p1.html">IGN.PC 2002 Awards</a> have been posted. <a href="http://www.morrowind.com">Morrowind</a> runs away with the <a href="http://pc.ign.com/articles/382/382835p1.html">Best Roleplaying Game of 2002</a> award, and also takes the Reader's Choice award. <a href="http://nwn.bioware.com">Neverwinter Nights</a> came in second in both.
<br>
<br>
<blockquote>Editors' Choice: Elder Scrolls III: Morrowind
<br>
Developer: Bethesda
<br>
Publisher: Bethesda
<br>
<br>
Why it rocked: A few years ago we were singing the praises of Baldur's Gate to high heaven. The game really managed to break out of the confines of the genre and present something new and original. Sadly, the genre suffered as a result of Baldur's success. This year we're giving the award to one of the few titles to successfully break out of the mold by returning to the single-character roots of roleplaying. Fashioning an entire continent with cities, societies and secrets, Morrowind was the closest thing to an MMO that wasn't actually ever online.
<br>
<br>
Runner-Up: Neverwinter Nights</blockquote>
<br>
<br>
Spotted over at <a href="www.rpgdot.com">RPGDot</a>
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