Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Interview Guido Henkel Podcast Interview at DarkStation

Crooked Bee

(no longer) a wide-wandering bee
Patron
Joined
Jan 27, 2010
Messages
15,048
Location
In quarantine
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
Tags: Deathfire; G3 Studios; Guido Henkel

DarkStation offers a long podcast interview with Guido Henkel, focusing on his recently announced RPG Deathfire as well as on Guido's career in general and other games he's worked on.

http://www.darkstation.com/darkcast/dci-ep-08-making-zombies-with-fire/

In this episode of DCI, Brian and I talk with Guido Henkel to discuss his latest game, DeathFire. Guido has worked on a number of renowned RPG including Realms of Arkania and Planescape: Torment. So in addition to chatting about DeathFire, we also talk about his his time on those other games. For more info on DeathFire, checkout the links below.​

I haven't yet listened to this interview myself, but Codex user Alchemist has kindly provided the following short teaser:

There's a fascinating new audio interview up with Guido Henkel [...] It's quite long but well worth it in my opinion. He talks about his development history, game design, and a lot about Deathfire.

The character personality system they're working on sounds very cool and also, 3rd person turn-based tactical combat is something they're still considering.​

Thanks Alchemist!

P.S. I hate long audio interviews that no one has bothered to transcribe.
 

:Flash:

Arcane
Joined
Apr 9, 2013
Messages
6,755
In the interview he says that the final title will be revealed next week, most probably on Monday.
 

Avantre

Educated
Joined
Jun 9, 2012
Messages
87
Fire: The Deathening.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom