Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Information Demise: Ascension Monster Competition, New Demo Available

Crooked Bee

(no longer) a wide-wandering bee
Patron
Joined
Jan 27, 2010
Messages
15,048
Location
In quarantine
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
Tags: Demise - Rise of the Ku'tan; Demise: Ascension

A new demo has been released recently for the unique dungeon crawling RPG Demise: Ascension, spiritual successor to Mordor and the original Demise: Rise of the Ku'tan, and you can download it here:

http://www.decklinsdemise.com/patches.php

The demo contains the full game, but it will only run for 14 days or 20 play sessions. The final release is currently scheduled for sometime this Fall (yeah I know it's been postponed quite a few times already). We also have a thread about Demise: Ascension on the forums if you're looking for more info - in particular, check out Rpgsaurus Rex's OP in that thread for some basic facts about the game.

Aside from the demo, there is the ongoing Monster Competition, which ends on August 31st. (I should've posted the announcement earlier, but I only learned about it today.) Long story short, you can talk to monsters in Ascension using [Alt+T], and to enter the competition you must submit the lines you want a particular in-game monster to say. Details available here:

Ascension monsters are able to say different things as companions than they say as regular free monsters going about their nefarious ways. Assuming all humanoid monsters have things to say send us the monster name and something you think it would say if it said something - each entry must name one monster and provide alternate responses. The field is "wide open" after all, in Ascension even Tykes have something to say. [...]

All entries become property of Decklin's Domain, many entries may make it into the final version but the best 10 in the twisted dwarf's view (make me snort my Anchor Steam through my nose while I'm sitting here at the Cafe Trieste and you're a WINNER!) will get licenses for the person of their choice.

Monster Facts: 600 of them in Ascension.

18 Categories - Humanoid, Slime, Demon, Devil, Elemental, Reptile, Dragon, Animal, Insect, Undead, Water-Dweller, Giant, Mythical, Lycanthrope, Thief, Mage, Warrior and Indigini.

12 Languages - Common, Goble, Orcish, Elvish, Dwarvish, Necromic, La-Sai, Kruelk, Morkal, Tu'gak, Morani and Issori.

Monsters that talk at you may respond according to your current Alignment, Race, Guild or Sex. They may say different things if you carry a specific item or have a specific companion. In addition they may leave after saying something, attack you after saying something or attack you if you don't leave! In addition to conversation - monsters may taunt by insulting you or performing an insulting action.​

Here you can have a look at a few of the entries submitted so far.
 

Xi

Arcane
Joined
Jan 28, 2006
Messages
6,101
Location
Twilight Zone
This was not developed by the same guy. The rights were purchased by a fan, and in fact, a Mr. David Allen has absolutely no hand in anything beyond artifact entertainments version of Demise: Rise of the Ku'tan. The copyright is now owned by a Mr. Decklin who also is the one developing new content.
 

HiddenX

The Elder Spy
Patron
Joined
May 20, 2006
Messages
1,655
Location
Germany
Divinity: Original Sin Shadorwun: Hong Kong
This was not developed by the same guy. The rights were purchased by a fan, and in fact, a Mr. David Allen has absolutely no hand in anything beyond artifact entertainments version of Demise: Rise of the Ku'tan. The copyright is now owned by a Mr. Decklin who also is the one developing new content.

yep -> Mr. Decklin = Richard Whitwell
 

Crooked Bee

(no longer) a wide-wandering bee
Patron
Joined
Jan 27, 2010
Messages
15,048
Location
In quarantine
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
This was not developed by the same guy. The rights were purchased by a fan, and in fact, a Mr. David Allen has absolutely no hand in anything beyond artifact entertainments version of Demise: Rise of the Ku'tan. The copyright is now owned by a Mr. Decklin who also is the one developing new content.

Thanks, I wasn't aware of that; corrected now.
 

Dorateen

Arcane
Joined
Aug 30, 2012
Messages
4,365
Location
The Crystal Mist Mountains
Probably the most memorable cRPG I've played since last summer, waiting for the next wave of glorious incline. Ascension deserves a considerable look. The example just of how characters can interact with monsters in the dungeon shows there was more than grinding and killing. And character/party development is right up there with Wizardry standards, with the class/guild switching and race/alignment restrictions. Unforgiving as a proper old school romp should be.

I think I will enter some conversation ideas for the Dwarven mines.

This is welcome news about the demo!
 

Coriolanus

Learned
Joined
Jul 3, 2013
Messages
355
Location
Limberry Castle
Demise: Ascension is very good, even if the gameplay gets a bit too cheesy at high levels. I remember an amulet that gave you pretty much infinite mana. I spent so many hours farming tarantulas in the graveyard with those big spells... felt very satisfying. Got bored at post-game and uninstalled. It's insanely ambitious with some ideas and designs, but unfortunately core gameplay breaks down into a single player MMO style and farming specific spots for XP/items once you figure it out.

It's also a game where you pretty much have to spoil yourself before playing. There quite a few ways you can get stuck/screw up your character/party if you don't know what you're doing.
 

Alchemist

Arcane
Joined
Jun 3, 2013
Messages
1,439
That's cool that they have a demo out now. I bought the game a while back when it was on sale and quite enjoyed the bit of it that I played. It has a great old-school feel all around (mechanics, art style, complexity, etc.) I should get back to it sometime.
 

Stabwound

Arcane
Joined
Dec 17, 2008
Messages
3,240
This was not developed by the same guy. The rights were purchased by a fan, and in fact, a Mr. David Allen has absolutely no hand in anything beyond artifact entertainments version of Demise: Rise of the Ku'tan. The copyright is now owned by a Mr. Decklin who also is the one developing new content.
Yep. David Allen turned out to be a tool, but Decklin was a huge fan of the games and bought the rights and continued development. Let's just say that he's not exactly a competent developer, either, but at least he kept the game going. Assuming he had the source code, there's no reason why he couldn't have overhauled the horrific windows-95 based UI, which was clearly done in visual basic, increased the display resolution between 1024x768, etc. You can modify a dll to make the game 1920x1080, but it fucks up because there are missing art pieces. He could do it, he's just fucking awful at development. I think all he knows how to do is use the dev tools to create new monsters and art.

The fact he charges $33 USD for the game is pretty ridiculous. This is a 10+ year old game with a very niche fanbase. And he couldn't even modernize the game to make it feel like it's not from the Windows 98 era (which it is). A little work on the UI and things besides in-game mechanics would go a long way.

And FUCK the pin system. Also, the general consensus outside of rabid Demise fanboys is that the added content Decklin added is pretty subpar compared to the original.
 

felipepepe

Codex's Heretic
Patron
Joined
Feb 2, 2007
Messages
17,278
Location
Terra da Garoa
So.... this:

Rules are simple - email decklin @ pacbell.net subject Monster Competition
Provide forum ID and legacy Demise key
Send one monster ID and suggested talk or send many or send many emails with what comes up.

I mean, really? I'm being a dumb popamole in need of a quest compass, or does this means that the competition to win the game requires you to buy the goddamn game? o_O

All entries become property of Decklin's Domain, many entries may make it into the final version but the best 10 in the twisted dwarf's view (make me snort my Anchor Steam through my nose while I'm sitting here at the Cafe Trieste and you're a WINNER!) will get licenses for the person of their choice.
Person of their choice. NOT yourself, obviously, because you had to buy it to be able to enter the competition... OBVIOUSLY.
 
Joined
May 6, 2009
Messages
1,876,046
Location
Glass Fields, Ruins of Old Iran
To enter the competition to win the new game (Demise: Ascension), you need to own a key of the original (Demise: Rise of Blahblah).

A new demo has been released recently for the unique dungeon crawling RPG Demise: Ascension, spiritual successor to Mordor and the original Demise: Rise of the Ku'tan, and you can download it here:
 

felipepepe

Codex's Heretic
Patron
Joined
Feb 2, 2007
Messages
17,278
Location
Terra da Garoa
To enter the competition to win the new game (Demise: Ascension), you need to own a key of the original (Demise: Rise of Blahblah).
But you can't buy the original, is only sold together with the new one... for $32,50.

So, instead of a big contest to drawn in people from other forums and newcomers, trying to expand a very niche playerbase, all that this competition does is give game keys to people that already have game keys...

:bravo:
 

Stabwound

Arcane
Joined
Dec 17, 2008
Messages
3,240
Loooool, wow. I dunno about Decklin, man. The guy is definitely a bit eccentric. This entire competition is going to appeal to about 10 people in total: those that bought the original Demise aeons ago and cared enough to keep up with the forums, but not enough to pay for the expansion. Great promotion here.

I like that Decklin kept the game up, but he did a pretty shitty job at it. I guess something is better than nothing. And he did give me a free copy of Ascension. He promised me a disc-based version, said he sent it in the mail, and it never arrived, but I did get a free Ascension upgrade as a digital download, so that is a huge thumbs up in my books and a pretty cool move on his part.

He definitely overcharges for the games, though. $15 for Mordor? The game is literally from the Windows 3.1 era and won't even run on anything modern. You need to virtualize Windows XP to get it to run. It should be freeware, or maybe a buck, not $15. And Demise is sure as hell not worth the price of a modern game.
 

Maiandros

Learned
Possibly Retarded
Joined
Dec 26, 2012
Messages
296
Location
Infinite Space
Since this has resurfaced, i would like some info if anyone can provide it please..

- Offensive spellcasting used to be balanced tending towards overpowered during the first levels. Going lower and lower in the dungeon however, you soon found out it was pretty much useless. Mobs' resistances were definitely not favouring clothies. The typical 'FU, you spellcaster wannabe' attitude, in favour of 'balance' (i hate that word..). Is that still the case in the current iteration? Don't pass excuses such as buffing is always useful, it's offensive spellcasting in particular i am enquiring over ^^

- Used to be you were unable to initiate combat with offensive spells (even if you -did- firstly press F and activate it). Is that still the case?

- I see complaints about the running to and forth every 2 levels i think it was here and in our older thread. Anyone here on Legacy status that can verify if it is still so?

Also, Devlin needs to hire Surf Solar
Horrid 3D is just..horrid 3D. Fuck evolution, stick with what you know works. Really.
 

Overboard

Arcane
Joined
Mar 21, 2009
Messages
719
A horrendously overpriced grind-a-thon? This is what people look forward to?

Also last time I played pinning was still there, which is one of the most retarded mechanics I've ever encountered.
 

DarkUnderlord

Professional Throne Sitter
Staff Member
Joined
Jun 18, 2002
Messages
28,357
I prefer stylised graphics to out-right shit graphics.
 

Elwro

Arcane
Joined
Dec 29, 2002
Messages
11,747
Location
Krakow, Poland
Divinity: Original Sin Wasteland 2
The game's a huge time sink. Clearing the first 3 levels (not even touching the new things from the expansions) will take you many hours. It is fun to have the feeling of slowly mapping a huge dungeon with generations of adventurers, but the lack of variety and general tediousness always wear me down at some point.
 

crawlkill

Kill all boxed game owners. Kill! Kill!
Joined
May 9, 2012
Messages
674
it looked better in 2D than this weird low-fi 3D =\ oh well. some things are better when you're eight.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom