Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Mod News Fallout FIXT Alpha 6.1 Released

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,730
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Tags: Fallout; Fallout FIXT

I've always found it odd that despite being widely regarded as the better game among the two, the first Fallout has gotten much less modding love than its sequel. Over the past few years, an energetic young modder by the name of Sduibek has endeavored to change that. Sduibek's Fallout FIXT megamod aims to be the Fallout equivalent of killap's famous patch for Fallout 2. Despite its, ahem, controversial beginnings, the most recent version of Fallout FIXT seems to have largely achieved that goal. Among other things, Fallout FIXT Alpha 6.1 finally provides an alternative "fixes only" installer, for all you stringent purists. If you've been following the Fallout FIXT thread here on the Codex, you'll know that Sduibek has gone to great lengths to ensure that every fix truly is a fix, even going so far as to contact Tim Cain himself for information on his original intentions.

Here's an overview of Fallout FIXT's contents:

FULLY INTEGRATED PATCHES:
- Official Interplay patches (1.1, 1.2)
- TeamX patches (1.2, 1.21, 1.3.5)
- No Children Fix
- Cathedral Crash Fix (and other fixes by Sduibek for the Cathedral, Military Base and The Glow crashes)
- Nimrod's Dialog Fixes
- FreeSpace variable is set to 0 by default, so you won't have to worry about that crash either.

FULLY INTEGRATED MODS:
- Fallout 1 Restoration Mod, version 1.0b1 [Created by Wasteland Ghost. Portions by Mynah, hamster, Wasteland Hellbringer.]
--- Invasions are now entirely optional (including Necropolis), and invasion dates can be customized, anywhere from instant to 4x their default values.
--- Deathclaw status is no longer linked, i.e. killing it on the world map or in the cave does not prevent it from appearing at the other.
- Extended Flamer Attack Mod [Created by .Pixote.]
- Endgame Mod [Created by Corpse]
- TeamX NPCs 3.5
- Sfall ddraw 1.18e (including shaders.fx for D3D modes) [Created by Timeslip]
- hires patch 4.0.2 [Created by Mash]

OPTIONAL MODS:
- Weapon Drop Mod [Created by Josan12 and MIB88]
--- Customizable distance values.
- "Nixie Numbers" for GUI

INCLUDED UTILITIES:
- Two tools that can be run before running FalloutW.exe (not made by me) are included in the [Fallout]Scrambled Colors Fixes folder, to help with those experiencing color palette issues.
- f1_screen_refresh.exe

MISC:
- Fallout 1 official manual (PDF format, version you can get from GOG.com)
That's right, instant mutant invasions. For when the post-apocalypse just isn't "post" enough. Or you can bring back the 500 day mutant invasion time limit that was removed in Fallout's own official patch, to play the game as God and Cain originally intended. Give it a try.
 

Shannow

Waster of Time
Joined
Sep 15, 2006
Messages
6,386
Location
Finnegan's Wake
I've always found it odd that despite being regarded as the more popular of the two, the first Fallout game has gotten much less modding love than its sequel
What
While I personally prefer FO2, FO1 is regarded by many (the majority? Can't remember the results of the polls) on the codex as the better game. We've had loads of "discussions" about it. This thread might very well devolve into such a "discussion" thread. All because Infinitron conveniently forgot to include a "widely" into that sentence...
Infinitron If you keep up this style of inflammatory news posting we just might come back to the glorious days when every news post was a bottle of vitriol and reading the threads was actually entertaining lose our status as prestigious magazine.

OT: Yeah well, I don't care. FO2 was better anyway. No modding can fix FO1. :troll:
 
Self-Ejected

Excidium

P. banal
Joined
Aug 14, 2009
Messages
13,696
Location
Third World
He says regarded as more popular, not better. Which one is better is a very DISCUSS!!ed point (clearly fallout 2), but there's no argument that Fallout 2 is a lot more popular than 1.

OT: Yeah well, I don't care. FO2 was better anyway. No modding can fix FO1. :troll:
That's because there isn't much to fix in FO1. Whatever there is to fix or restore is very minor compared to 2, and to make new content Fallout 2 is the obvious superior option because of all the improvements.
 

Bilgefar

Savant
Joined
Oct 3, 2012
Messages
184
While I personally prefer FO2, FO1 is regarded by many (the majority? Can't remember the results of the polls) on the codex as the better game.

This is the key. On the Codex FO1 is generally considered the better game, but I've always had the feeling that in most places outside these hallowed pages FO2 is thought to be superior. And then naturally, the more popular of the two gets more mods.
 

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
Most places consider Fallout 2 to be better because it fixes some annoyances with F1 and has more stuff to do.
 

Scruffy

Ex-janitor
Patron
Joined
May 16, 2008
Messages
18,150
Codex 2012 Torment: Tides of Numenera Codex USB, 2014
FO1 is superior because it's a cRPG with choices and consequences and a grey moral scenario, FO2 is a silly pop-culture reference romp through talking deathclaws and working as a porn actor. It was bigger and had more stuff, so the uneducated retard thinks that's superior, but it isn't.
 
Self-Ejected

Excidium

P. banal
Joined
Aug 14, 2009
Messages
13,696
Location
Third World
FO1 is superior because it's a cRPG with choices and consequences and a grey moral scenario, FO2 is a silly pop-culture reference romp through talking deathclaws and working as a porn actor. It was bigger and had more stuff, so the uneducated retard thinks that's superior, but it isn't.
Fallout 2's only problem is lack of setting consistence, because the game design is much improved, there's a lot more quests with more states and better recognition for completion, in Fallout almost all the quests amount to crossing the street and fetching something or killing someone. P. much all quests in that game could have been made better with a little effort, the most complex scenario is probably helping the blades fighting the regulators and frankly it's some really babby's first quest design there.
 
Self-Ejected

Excidium

P. banal
Joined
Aug 14, 2009
Messages
13,696
Location
Third World
Then you probably noticed that big hubs like New Reno have probably more quest triggers than the entirety of Fallout 1, yet you seem to remember it as a game with more C&C.
 

GarfunkeL

Racism Expert
Joined
Nov 7, 2008
Messages
15,463
Location
Insert clever insult here
The silliness in F1 was in optional encounters that require you to have Luck 10. You know, EASTER EGGS.

In F2, plenty of silliness is visible to everyone, right there on the map.
 

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
I always preferred the superior mood and atmosphere in Fallout 1, it nailed the post-apocalyptic wasteland better, or rather the desolated, harsh post-apoc wasteland, while Fallout 2 was more like the Thunderdome expanded over the whole of California.
 

commie

The Last Marxist
Patron
Joined
May 12, 2010
Messages
1,865,260
Location
Where one can weep in peace
Divinity: Original Sin Project: Eternity Divinity: Original Sin 2
The silliness in F1 was in optional encounters that require you to have Luck 10. You know, EASTER EGGS.

In F2, plenty of silliness is visible to everyone, right there on the map.

Spare us the faux elitist crap. The Super mutants, radscorpions, golden geckos and the Lost In Space robots in FO1 hardly make it a candidate for Asimovean sci-fi faggotry in comparison. FO 1 only appears 'superior' cause it's so barebones, with simple quests, plot, triggers. Fallout is the what a serious RPG would look like if it was meant for the consoletard audience: simple and short. A true "my first RPG". That doesn't make it crap(it's brilliant), but one needs to see it in perspective that as a RPG it's lightweight and easy.
 

Scruffy

Ex-janitor
Patron
Joined
May 16, 2008
Messages
18,150
Codex 2012 Torment: Tides of Numenera Codex USB, 2014
Then you probably noticed that big hubs like New Reno have probably more quest triggers than the entirety of Fallout 1, yet you seem to remember it as a game with more C&C.

MORE IS BETTER
come on, just stop.
 

Scruffy

Ex-janitor
Patron
Joined
May 16, 2008
Messages
18,150
Codex 2012 Torment: Tides of Numenera Codex USB, 2014
The silliness in F1 was in optional encounters that require you to have Luck 10. You know, EASTER EGGS.

In F2, plenty of silliness is visible to everyone, right there on the map.

Spare us the faux elitist crap. The Super mutants, radscorpions, golden geckos and the Lost In Space robots in FO1 hardly make it a candidate for Asimovean sci-fi faggotry in comparison. FO 1 only appears 'superior' cause it's so barebones, with simple quests, plot, triggers. Fallout is the what a serious RPG would look like if it was meant for the consoletard audience: simple and short. A true "my first RPG". That doesn't make it crap(it's brilliant), but one needs to see it in perspective that as a RPG it's lightweight and easy.

updating commie.txt
consoletard crap is brilliant
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,730
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Sometimes bigger IS better. One of the reasons indie RPGs are hard to do (and are often disappointing) is that an RPG needs a critical mass of content in order for its character development to be meaningful.

That's why I think that, storyfag arguments aside, Fallout 2 is better as an RPG than Fallout 1.
 

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
What does it mean to be "better as an RPG"? Fallout 1 was a more coherent experience for me, so I felt like my roleplaying had better context, thus it was a better RPG to me.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,730
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
What does it mean to be "better as an RPG"?

I mean that it was better at doing those things that are unique to the RPG genre. Providing a coherent experience is something that all games are supposed to strive to do.

I suspect though the real problem may be that the core Fallout mechanics just aren't interesting/deep enough to support a game of FO2's size. The people saying "the experience wasn't coherent enough for me" might just have gotten tired of it after a while.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom