Tags: Jonquil Software; Spells of Gold
Our interview with Jonquil Software, developers of Spells of Gold, the upcoming RPG with a trade slant, published by Buka.
6. Quests obviously play a part in the game. How much variety will there be in terms of their nature and goals? Are there many optional quests? How do these tie in with the main, plot focused elements of the game?
In the game the Hero will have to accomplish a definite number of storyline quests. Each plotline suggests performing its particular tasks different from those of another ones. So to fulfill a task the Hero will have to pay money, to fight, to look for certain items, to buy magic potions, to look for some people and do other things. There are optional quests in the game (we speak about storyline quests not random tasks (see further)) but they are not many.
Now let's talk about non-storyline quests or missions. They are great many in the game. It is possible to get a task almost in every building. After accomplishing it the Hero is sure to be awarded with something either money or experience and maybe some karma points (white or dark) and besides, he will improve the NPC's attitude towards him himself. So the Hero gains a favorable attitude of a god by performing missions in the temple of that god. The missions offered depend on the Hero's experience and the NPC's attitude to him.
Enjoy! Thanks to Jonquil Software for taking the time to answer the questions!
Our interview with Jonquil Software, developers of Spells of Gold, the upcoming RPG with a trade slant, published by Buka.
6. Quests obviously play a part in the game. How much variety will there be in terms of their nature and goals? Are there many optional quests? How do these tie in with the main, plot focused elements of the game?
In the game the Hero will have to accomplish a definite number of storyline quests. Each plotline suggests performing its particular tasks different from those of another ones. So to fulfill a task the Hero will have to pay money, to fight, to look for certain items, to buy magic potions, to look for some people and do other things. There are optional quests in the game (we speak about storyline quests not random tasks (see further)) but they are not many.
Now let's talk about non-storyline quests or missions. They are great many in the game. It is possible to get a task almost in every building. After accomplishing it the Hero is sure to be awarded with something either money or experience and maybe some karma points (white or dark) and besides, he will improve the NPC's attitude towards him himself. So the Hero gains a favorable attitude of a god by performing missions in the temple of that god. The missions offered depend on the Hero's experience and the NPC's attitude to him.
Enjoy! Thanks to Jonquil Software for taking the time to answer the questions!