Tags: Elder Scrolls III: Tribunal
<A href="http://www.zengamer.com/">ZenGamer</a> has posted an incredibly impressive <A href="http://www.zengamer.com/review.php?revid=71">review</a> of <A href="http://www.morrowind.com">Morrowind Tribunal</a>, given that a lot of them are four to five paragraphs and roughly say the same thing. This one is much better than the run of the mill. In fact, here's an example paragraph, talking about some detail:
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<blockquote>I mentioned that the dungeons received an overhaul, being significantly larger, more interesting and more Daggerfall-like in character (i.e., very successful at being creepy). In addition to this Bethesda created a few new monsters - but the biggest change is in how now the majority of the monsters adapt to your level. Since the Tribunal storyline can take place at any time (from you stepping off the boat in Seyda Neen all the way to after you've completed Morrowind's main story), its monsters are very well adjusted to your stats, and are invariably quite challenging. I could not believe how difficult the game was, and went back to the mainland to bash some Golden Saints (one of the toughest critters in Morrowind) to test my character's strength; usually they fell over in a couple of whacks, as opposed to protracted battles with Tribunal's menagerie! Tribunal's monsters truly up the ante not only in difficulty but also in variety of attacks and behaviours, although they still get stuck on terrain and fail to run away if close to death. </blockquote>
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Holy crap! A level 34 cave rat!
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Oh yeah, and they gave it a <b>ZenGamer Recommended</b> rating, so they must have really liked it.
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Spotted this at <A href="http://www.bluesnews.com">Blue's News</a>
<A href="http://www.zengamer.com/">ZenGamer</a> has posted an incredibly impressive <A href="http://www.zengamer.com/review.php?revid=71">review</a> of <A href="http://www.morrowind.com">Morrowind Tribunal</a>, given that a lot of them are four to five paragraphs and roughly say the same thing. This one is much better than the run of the mill. In fact, here's an example paragraph, talking about some detail:
<br>
<br>
<blockquote>I mentioned that the dungeons received an overhaul, being significantly larger, more interesting and more Daggerfall-like in character (i.e., very successful at being creepy). In addition to this Bethesda created a few new monsters - but the biggest change is in how now the majority of the monsters adapt to your level. Since the Tribunal storyline can take place at any time (from you stepping off the boat in Seyda Neen all the way to after you've completed Morrowind's main story), its monsters are very well adjusted to your stats, and are invariably quite challenging. I could not believe how difficult the game was, and went back to the mainland to bash some Golden Saints (one of the toughest critters in Morrowind) to test my character's strength; usually they fell over in a couple of whacks, as opposed to protracted battles with Tribunal's menagerie! Tribunal's monsters truly up the ante not only in difficulty but also in variety of attacks and behaviours, although they still get stuck on terrain and fail to run away if close to death. </blockquote>
<br>
<br>
Holy crap! A level 34 cave rat!
<br>
<br>
Oh yeah, and they gave it a <b>ZenGamer Recommended</b> rating, so they must have really liked it.
<br>
<br>
Spotted this at <A href="http://www.bluesnews.com">Blue's News</a>