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Interview Divinity: Original Sin Let's Play/Interview with Swen Vincke at Rock Paper Shotgun

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Tags: Divinity: Original Sin; Larian Studios; Swen Vincke

Rock Paper Shotgun's Nathan Grayson has a new series called A Game And A Chat, where he plays a game together with its developer while interviewing him at the same time. The latest episode features Larian's Swen Vincke, as he and Nathan play Divinity: Original Sin for an hour and a half.

In a year potentially chock full of amazing classic-style RPGs (Wasteland 2, Pillars of Eternity, the beginnings of Torment, etc), it’s easy to overlook Divinity: Original Sin. That, however, would be a tremendous mistake given that the Ultima-VII-inspired Kickstarter darling looks to have depth and personality in spades.

I corralled Larian in my very own (adoptive) hometown of San Francisco, and we played the opus-in-the-making’s latest build. I had to pre-record this one sans a camera, unfortunately, but Larian head Swen Vincke showed me nearly two hours of late-game (read: not in the alpha) gameplay and discussed how players can kill every NPC and still progress, non-violent approaches, how Larian *wants* us to break its systems, how it plans to avoid another disastrous Divinity II: Ego Draconis-style launch (despite some rather pressing bugs in the current version), comedy in a normally self-serious genre, talking to animals, and gobs more. This one is now near the top of my most-anticipated list. Tune in below.



Note: the first 15-20 mins are pretty demo-y, but it becomes more of a dialogue after that. More from our extremely lengthy chat will be coming soon, too. Those bits escaped the video, sadly, but I caught them and smashed them with a mallet until sticky word pools were all that remained.​


I haven't watched this yet myself, but apparently it's quite spoileriffic, so beware.
 

SuicideBunny

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Serpent in the Staglands Dead State Torment: Tides of Numenera
stealing content from and generating traffic for that shithole? what has the world come to... :grumpyoldman:
 

jdinatale

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I don't understand why anyone would want to watch another human play a video game, let alone a CRPG.

Then again, people watch soccer.
 

clemens

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Codex 2014 Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2
For people interested in the game, isn't this more about the interview and walkthrough with the developer, tough ?
 
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Rock Paper Shotgun's Nathan Grayson has a new series called A Game And A Chat ...
pic_alan.jpg


Although even Steven Coogan couldn't effectively parody games journalism blogging PR internship due to Poe's law.
 

SuicideBunny

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Serpent in the Staglands Dead State Torment: Tides of Numenera
how is that a raise? it has way more stuff going on and more interaction than desert bus...
 

Severian Silk

Guest
I bet the years spent in schooling make the game more tedious however.

[edit]

D:OS graphics are shit. I'm going to go play Subterranea instead.
 
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