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Tags: Divinity: Original Sin; Larian Studios; Swen Vincke
Rock Paper Shotgun's Nathan Grayson has a new series called A Game And A Chat, where he plays a game together with its developer while interviewing him at the same time. The latest episode features Larian's Swen Vincke, as he and Nathan play Divinity: Original Sin for an hour and a half.
I haven't watched this yet myself, but apparently it's quite spoileriffic, so beware.
Rock Paper Shotgun's Nathan Grayson has a new series called A Game And A Chat, where he plays a game together with its developer while interviewing him at the same time. The latest episode features Larian's Swen Vincke, as he and Nathan play Divinity: Original Sin for an hour and a half.
In a year potentially chock full of amazing classic-style RPGs (Wasteland 2, Pillars of Eternity, the beginnings of Torment, etc), it’s easy to overlook Divinity: Original Sin. That, however, would be a tremendous mistake given that the Ultima-VII-inspired Kickstarter darling looks to have depth and personality in spades.
I corralled Larian in my very own (adoptive) hometown of San Francisco, and we played the opus-in-the-making’s latest build. I had to pre-record this one sans a camera, unfortunately, but Larian head Swen Vincke showed me nearly two hours of late-game (read: not in the alpha) gameplay and discussed how players can kill every NPC and still progress, non-violent approaches, how Larian *wants* us to break its systems, how it plans to avoid another disastrous Divinity II: Ego Draconis-style launch (despite some rather pressing bugs in the current version), comedy in a normally self-serious genre, talking to animals, and gobs more. This one is now near the top of my most-anticipated list. Tune in below.
Note: the first 15-20 mins are pretty demo-y, but it becomes more of a dialogue after that. More from our extremely lengthy chat will be coming soon, too. Those bits escaped the video, sadly, but I caught them and smashed them with a mallet until sticky word pools were all that remained.
I corralled Larian in my very own (adoptive) hometown of San Francisco, and we played the opus-in-the-making’s latest build. I had to pre-record this one sans a camera, unfortunately, but Larian head Swen Vincke showed me nearly two hours of late-game (read: not in the alpha) gameplay and discussed how players can kill every NPC and still progress, non-violent approaches, how Larian *wants* us to break its systems, how it plans to avoid another disastrous Divinity II: Ego Draconis-style launch (despite some rather pressing bugs in the current version), comedy in a normally self-serious genre, talking to animals, and gobs more. This one is now near the top of my most-anticipated list. Tune in below.
Note: the first 15-20 mins are pretty demo-y, but it becomes more of a dialogue after that. More from our extremely lengthy chat will be coming soon, too. Those bits escaped the video, sadly, but I caught them and smashed them with a mallet until sticky word pools were all that remained.
I haven't watched this yet myself, but apparently it's quite spoileriffic, so beware.