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Interview Harbinger Q&A at Gamer's Hell

Saint_Proverbius

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Tags: Harbinger

<A href="http://www.gamershell.com/">Gamer's Hell</a> has posted up an <A href="http://www.gamershell.com/reviews_HarbingerSecondInterview.shtml">interview</a> with <b>Andy Muir</b> of <A href="http://www.silverbackgames.com">Silverback</a> about their upcoming hack and slash game, <a href="http://www.harbingergame.com">Harbinger</a>. Here's a bit of their unique interview style:
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<blockquote><b>Will we see some special moves like in Matrix? Which special abilities do the characters have? Will you make any RPG elements?</b>
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Each character class has its own strengths, weaknesses and special abilities. For instance, the robotic Gladiator character is the only one who can control helper robots. These range in purpose from simple observer robots to self-detonating camerakazis.
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In addition to item use, you can also customize your character through the allocation of skill points. Like many RPGs, you receive experience points for killing enemies, uncovering secret areas and completing missions. Once enough experience points are accrued, the character levels-up and is rewarded with a number of skill points for the player to distribute.</blockquote>
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I just have to wonder about that first question. <i>d00d! Iz tis gaem like tuh M4tr1cks RGP?</i> Argh.
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Spotted this at <A href="http://www.homelanfed.com">HomeLAN Fed</a>.
 

Spazmo

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I feel sorry for devs answering those questions. The must cringe inwardly, smile, and nod, making a note never to do an interview with these guys again.
 

Saint_Proverbius

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Spazmo said:
I feel sorry for devs answering those questions. The must cringe inwardly, smile, and nod, making a note never to do an interview with these guys again.

I forgot who the developer was, but they asked one CRPG developer what turn based was. That was pretty funny in a sad sort of way.

Gamer's Hell is pretty much the ass end of the internet, though. About the only really good thing you can say about them is they bust their asses on content, but most of that content is pathetically done, like that interview there. You have to filter out the bad bits from the good bits.
 

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