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Game News Restricted Area announced

Saint_Proverbius

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Tags: Restricted Area

<A href="http://www.master-creating.de/">Master Creating</a> has announced <A href="http://www.restricted-area.net/">Restricted Area</a>, an action CRPG set in the future.
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<div align="center"><A href="http://www.restricted-area.net/"><img src="http://www.rpgcodex.com/images/screenshots/restrictedarea/tiny001.jpg" height="150" width="200"> <img src="http://www.rpgcodex.com/images/screenshots/restrictedarea/tiny002.jpg" height="150" width="200"></a></div>
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<blockquote><b>PRESS RELEASE
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master creating announces PC Action-Roleplaying Game "Restricted Area"</b>
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<i>Hamburg, Germany - 22th of January 2003 -</i> master creating, an independent Studio located in Hamburg, Germany, announces the development of Restricted Area. Restricted Area is an action-based roleplaying game with realtime combat, which combines a fascinating gameplay similar to Diablo 2 with innovative technology, tactic-shooter elements and a dark future scenario.
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master creating has been founded in 1999 by Martin Jaessing and Jan Beuck. While the company was focused on other parts of the software business in the past, master creating will concentrate on the development of high quality PC games. Restricted Area is currently developed by 9 individuals.
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The player slips into the role of one of four totally different characters: The former taskforce agent John Johnson, who is familar with all kinds of fire weapons, a beautiful PSI sorceress, an asian matrial arts master or a female computer expert which is guarded by a flying drone. As a mercenary without own interests at first you struggle into an epic story full of suprising changes and unpredictable idioms.
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* Restricted Area core features: Takes advantage of the powerful IRIS engine, which took two years to create and which has been created especially for Restricted Area
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* Dynamical Light- and Shadoweffects
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* Exclusive soundtrack by popular international science fiction composers
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* Computer generated levels and subquests
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* Four totally different charakters which can learn and increase their abilities in 30 skills each</blockquote>
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You know, it'd be a shame if the only sci-fi CRPGs are restricted to the <a href="http://www.blizzard.com">Diablo</a> style kind. Still sounds pretty interesting, though. Can't go wrong with gobs of skills. Nice screenshots as well.
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Spotted this at <A href="http://www.rpgdot.com">RPG Dot</a>
 

Saint_Proverbius

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triCritical said:
The only thing worse then this games premise is the name John Johnson.

Johny Johnson was the name of the bad guy on News Radio. He was the arch-villian of Jimmy Jameson.
 

Saint_Proverbius

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Greenskin13 said:
This game reminds me a lot of Syndicate. Maybe its just the guns and the sci-fi setting.

If it's like Syndicate, where do I sign up for preorder? :D

Actually, I think Syndicate would be a good basis for this game. It's really the only game I can name where ranged combat actually worked well in real time.
 

HanoverF

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I've always liked the name Patrick Killpatrick.

Not liking the Neo look of the PC.

And the dynamic shadoweffects need serious tweaking
 

triCritical

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Saint_Proverbius said:
Actually, I think Syndicate would be a good basis for this game. It's really the only game I can name where ranged combat actually worked well in real time.

Well I don't know how this game is going to play out, but from its action screen shot it does not look very promising. You have three guys holding gatlin guns blasting our protaganist while he sits there with a thumb up his ass all the while two mutant aliens stand behind him. I don't know, real time RPG's and guns just don't mix. Guns are something that need to be handled very carefully in RPG's and real time just does not lend itself to a good well round RPG system. Wasn't Another War, WW2 RPG with pause and play combat, just really bad?
 

Saint_Proverbius

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triCritical said:
Well I don't know how this game is going to play out, but from its action screen shot it does not look very promising. You have three guys holding gatlin guns blasting our protaganist while he sits there with a thumb up his ass all the while two mutant aliens stand behind him. I don't know, real time RPG's and guns just don't mix. Guns are something that need to be handled very carefully in RPG's and real time just does not lend itself to a good well round RPG system. Wasn't Another War, WW2 RPG with pause and play combat, just really bad?

I tend to agree. I just wonder how many marketting people have jumped the the conclusion that, "Since our real time sci-fi game didn't sell well, it must be that people like FANTASY!" when it's not the fault of the setting, it's the fault of the nearly unmanagable real time system with mostly ranged weapons.

Does anyone think Deus Ex would have sold well if it were isometric and real time? I certainly don't. It sold because it used a managable combat system that works in real time, that of the first person shooter.

Another War didn't sell well for a lot of reasons, and that has a lot to do with that combat system. If you were melee, and you ran up to a gun toting enemy, they'd ran away from you. In real time, everything's moving at the same time and probably close to the same speed, so that AI is constantly telling the gun person to get more distance between it and you to use it's gun. The end result for the player is that he sees his character with the knife chasing some guy with a gun around the room. Like Section8 said, that's something you'll NEVER see in turn based.
 

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Just played Another War and I have to agree about combat, it would work much much better if it was turn-based.
Maybe it could be overlooked if the game was more dialog driven, like PS: T, but if 90% of the time you run around punching Nazi's in the face its simply tiresome.

Anybody seen Cold Zero?(http://www.coldzero-game.com)Check the trailer.
I think this game would be like that, just more Diablo style.
 

triCritical

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Saint_Proverbius said:
The end result for the player is that he sees his character with the knife chasing some guy with a gun around the room. Like Section8 said, that's something you'll NEVER see in turn based.

Interestingly enough its something you would never see in the real world either. People think that if you have temporal realism then that is enough to justify the system as being a real world system. I hear the munchkins of today saying that TB just is stupid, that would never happen in real life. What they cannot conceptually understand is that TB does not try to mimic real life but to emulate it using a system that includes real world variables. The only variables included in most RT systems with guns is time.

Which brings me to Lionheart. This IMO is the reason that they replaced guns with magic. They could have done a historical or even an alternate historical RPG with guns but BIS was smart to say guns and RT don't mix.
 

Rayt

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Saint_Proverbius said:
If it's like Syndicate, where do I sign up for preorder? :D

Actually, I think Syndicate would be a good basis for this game. It's really the only game I can name where ranged combat actually worked well in real time.

Crusader and Cannon Fodder did it pretty good as well. Commandos was okay in this aspect.


Anyway, maybe it will be like Crusader, but you level up once in a while. Which could mean it will be an ass kicking action game with some minor tactical options (like what skills to choose). Hopefully the 'crpg' part means it will have a wonderfull non linear story where quests/assignments/missions can be dealt with on different ways., according to what kind of character you want to roleplay. .
 

Greenskin13

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I have a motto for Commandos. If you have to shoot someone, you're doing it wrong. Except for maybe the sniper. Anyways, I just heard that for Commados 3 is going to be "more action oriented". I hope that doesnt mean its going to lose its stealth appeal. I loved sneaking behind Nazis and stabbing them.
 

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