Crooked Bee
(no longer) a wide-wandering bee
Tags: Chris Roberts; PAX East; Star Citizen; Tim Schafer
Have you ever been to a gaming convention? You know, one of those events where gamers, cosplayers, and developers meet, and panels are held that no one really cares about? If you ever felt you might be missing out, don't: the Codex's most famous person with a disability, esteemed community member mindx2, has just recently returned from this year's PAX East (held on April 11-13), and is here to tell you why it proved to be a disappointment for him. Here's a Tim Schafer-related anecdote:
Read the full article: RPG Codex Report: PAX East 2014
Have you ever been to a gaming convention? You know, one of those events where gamers, cosplayers, and developers meet, and panels are held that no one really cares about? If you ever felt you might be missing out, don't: the Codex's most famous person with a disability, esteemed community member mindx2, has just recently returned from this year's PAX East (held on April 11-13), and is here to tell you why it proved to be a disappointment for him. Here's a Tim Schafer-related anecdote:
Then I noticed the sign behind the cashier stand stating that the one and only Tim Schafer would be there at 2:00. It was 1:45, and I had stumbled right into the head of the line to meet the man himself! I would be able to deliver my message of disappointment face to face, and bemoan the fact that he had failed to recapture the glory of Day of the Tentacle and Grim Fandango. Sure enough, about ten minutes later he was there, and I was climbing off my scooter to shake his hand. Granted, this was not going to be an in-depth conversation like I had with Chris Roberts. I would literally only have a minute to say whatever I had to say.
I walked up and explained that I had been tasked by the RPG Codex to report on my PAX experience, and he went “Who?”
“It’s a prestigious magazine/forum.” I said. He just stared blankly at me.
“We thought the game was too easy.”
He looked down at me, clearly not expecting criticism and said, “No it's not. You say that or they say that?”
“Well, the consensus was that that the puzzles were too easy,” I replied.
I will always remember his response to that. He said, “Tell them they're playing it wrong.”
I walked up and explained that I had been tasked by the RPG Codex to report on my PAX experience, and he went “Who?”
“It’s a prestigious magazine/forum.” I said. He just stared blankly at me.
“We thought the game was too easy.”
He looked down at me, clearly not expecting criticism and said, “No it's not. You say that or they say that?”
“Well, the consensus was that that the puzzles were too easy,” I replied.
I will always remember his response to that. He said, “Tell them they're playing it wrong.”
Read the full article: RPG Codex Report: PAX East 2014