- Joined
- Jan 28, 2011
- Messages
- 100,044
Tags: J.E. Sawyer; Obsidian Entertainment; Pillars of Eternity
Josh Sawyer recently gave a short interview for the gaming podcast website Just Press Start, on the topic of the upcoming Pillars of Eternity. It's only twenty minutes long, but the interviewer managed to fit in some decent questions about rules design, the creation of the Eternity setting, and more.
The most interesting part of the interview, in my opinion, is Josh's observation that "players are both dumber and smarter than you think they are". Dumber, because they don't always intuitively grasp the RPG tropes that veterans take for granted, and smarter, because when confronted with consistently challenging combat, they usually rise up to the task. I also appreciate his emphasis of the fact that, as an Obsidian game, Pillars of Eternity won't have any "cosmetic C&C" - every dialogue choice will have a mechanical impact.
Josh Sawyer recently gave a short interview for the gaming podcast website Just Press Start, on the topic of the upcoming Pillars of Eternity. It's only twenty minutes long, but the interviewer managed to fit in some decent questions about rules design, the creation of the Eternity setting, and more.
The most interesting part of the interview, in my opinion, is Josh's observation that "players are both dumber and smarter than you think they are". Dumber, because they don't always intuitively grasp the RPG tropes that veterans take for granted, and smarter, because when confronted with consistently challenging combat, they usually rise up to the task. I also appreciate his emphasis of the fact that, as an Obsidian game, Pillars of Eternity won't have any "cosmetic C&C" - every dialogue choice will have a mechanical impact.