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Interview Restricted Area interview

Saint_Proverbius

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Tags: Restricted Area

We've managed to score an <A href="http://www.rpgcodex.com/content.php?id=35">interview</a> with <b>Jan Beuck</b> of <A href="http://www.master-creating.de/">master creating</a> about their recently announced dark future, cyberpunkish action CRPG, <a href="http://www.restricted-area.net/">Restricted Area</a>. Here's a taste:
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<blockquote><i>11.) Back to the character system, are there any attributes in the game, like strength and dexterity? If so, what impact do they have on the mechanics of the game?</i>
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Yes. The basic attributes are strength, dexterity, constitution, intelligence, reaction and willpower. Most effect several other values which also depends on the character you play, but their main functions are: strength increases close combat, dexterity increases range combat, constitution increases life points, intelligence the level of skills you can learn, reaction your evade value and willpower your resistance.</blockquote>
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Interesting that they divide agility in to two attributes, which is something I've seen discussed a few times on various forums and IRC channels with roughly the same reasonning.
 

Markman

da Blitz master
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Dec 31, 2002
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Sthlm, Swe
Serpent in the Staglands Codex USB, 2014 Shadorwun: Hong Kong
Man, you're fast! :D

Anyways, it will be interesting to see how will they implement ranged combat cause I don't think you can run, aim and shoot at the same time.Maybe WASD+mouse like in CrimsonLand?

(Offtopic)
Suprisingly,as I just visited CrimsonLand's site, it seems that this freeware game is no longer free, its gonna be published by Reflexive. lol
Good thing I have my free copy. :D
http://koti.mbnet.fi/temper/crimsonland/
 

triCritical

Erudite
Joined
Jan 8, 2003
Messages
1,329
Location
Colorado Springs
I got to hand it to St. who asked great questions. I am just surprised of how little they had to say about their game. They have tons of skill but they really didn't talk about them. I still don't like the idea of classes and skills. It kind of works into a half ass implementation like in 3E DnD. I mean if you belong to a certain class then you have those skills and you gradually increase them as you level up. DnD kind of gets around them by offering many skills that don't really pertain to any one class, even though certain classes are more likely to use it.

My favority part was how gun battles are just the same as archery in Diablo. I HAVE SEEN THE LIGHT! Hell, all this time I thought they were completely different things. Gatlins guns and composite bows are like... well you know there pretty much the same.

Final take so far, I'll pass this one up. :cry:
 

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