Tags: Bill Roper; Flagship Studios; Hellgate: London
There's a <A href="http://www.hellgateguru.com/fansitelog1.php">chat log</a> with <b>Bill Roper</b>, <b>Bob Moseley</b>, and a few other folks from <a href="http://www.google.com/url?sa=t&ct=res&cd=1&url=http%3A//www.flagshipstudios.com/&ei=hJrzQvOEGqq4igHnivXvAg">Flagship Studios</a> about <A href="http://www.hellgatelondon.com">Hellgate London</a> over at <a href="http://www.hellgateguru.com">Hellgate Guru</a>. Here's a bit about the money:
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<blockquote>[JELL] Nice question, what´s the money in a destroyed world
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[Bill Roper] Right now, I think we're calling it Gold - haha. Obviously we'll find something that fits the world. Game design is all about starting with common shorthand to get ideas across and then moving it into what you're creating.</blockquote>
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Silver. Demon Horns. Templar Bux!
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There's a <A href="http://www.hellgateguru.com/fansitelog1.php">chat log</a> with <b>Bill Roper</b>, <b>Bob Moseley</b>, and a few other folks from <a href="http://www.google.com/url?sa=t&ct=res&cd=1&url=http%3A//www.flagshipstudios.com/&ei=hJrzQvOEGqq4igHnivXvAg">Flagship Studios</a> about <A href="http://www.hellgatelondon.com">Hellgate London</a> over at <a href="http://www.hellgateguru.com">Hellgate Guru</a>. Here's a bit about the money:
<br>
<blockquote>[JELL] Nice question, what´s the money in a destroyed world
<br>
<br>
[Bill Roper] Right now, I think we're calling it Gold - haha. Obviously we'll find something that fits the world. Game design is all about starting with common shorthand to get ideas across and then moving it into what you're creating.</blockquote>
<br>
Silver. Demon Horns. Templar Bux!
<br>