Tags: Dungeon Siege 2
<a href="http://rpgvault.ign.com/">RPGVault</a> has posted <A href="http://rpgvault.ign.com/articles/639/639524p1.html">an interview</a> with the developers of <a href="http://www.gaspowered.com/ds2/">Dungeon Siege 2</a> about a couple of things. It's one of those one question, many answers from various people type things. Here's a bit on character playing:
<br>
<blockquote><b>Jonric: What is your favorite way to play and advance the player character in Dungeon Siege II, and what makes this approach especially enjoyable for you?
<br>
<br>
Bert Bingham
<br>
Associate Producer</b>
<br>
My natural inclination on my first real playthrough was to create the party I was most comfortable with from my past MMO experiences: a utility archer with some kind of magical support. I really want a character who can do it all to some extent, and Dungeon Siege II really plays to that desire with our archetype-free customization.</blockquote>
<br>
That's nice and all, but the problem is that the <i>archetypes</i> in a lot of other games allow for much broader range of what you can do.
<br>
<br>
Spotted at: <A HREF="http://www.shacknews.com">Shack News</A>
<a href="http://rpgvault.ign.com/">RPGVault</a> has posted <A href="http://rpgvault.ign.com/articles/639/639524p1.html">an interview</a> with the developers of <a href="http://www.gaspowered.com/ds2/">Dungeon Siege 2</a> about a couple of things. It's one of those one question, many answers from various people type things. Here's a bit on character playing:
<br>
<blockquote><b>Jonric: What is your favorite way to play and advance the player character in Dungeon Siege II, and what makes this approach especially enjoyable for you?
<br>
<br>
Bert Bingham
<br>
Associate Producer</b>
<br>
My natural inclination on my first real playthrough was to create the party I was most comfortable with from my past MMO experiences: a utility archer with some kind of magical support. I really want a character who can do it all to some extent, and Dungeon Siege II really plays to that desire with our archetype-free customization.</blockquote>
<br>
That's nice and all, but the problem is that the <i>archetypes</i> in a lot of other games allow for much broader range of what you can do.
<br>
<br>
Spotted at: <A HREF="http://www.shacknews.com">Shack News</A>