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Game News Blackguards 2 E3 Impressions at RPGFan

Infinitron

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Tags: Blackguards 2; Daedalic Entertainment

Daedalic Entertainment was at E3 last week, presenting three of their upcoming games, one of which was Blackguards 2. Unfortunately, it seems that there was only one righteous site in the Sodom that is gaming journalism that made an effort to to put together a half-decent write-up about it. That site was RPGFan, and this is what they learned:

For Daedalic Entertainment, the next year or two is shaping up to be just as productive as the last couple have been. While at E3 2014, we got the skinny on one of their upcoming titles, the strategy RPG follow-up Blackguards 2. While the game is still in the earliest production stages, we saw some concept art and graphics, as well as lots of details on planned features, many culled from design team and community feedback on the original Blackguards.

Taking place a few years after the conclusion of the first game, Blackguards 2 tells the story of the cunning, ambitious, and generally unscrupulous Cassia, a woman who desires above all else to rule. Her journey will take her all over the southern area of The Dark Eye’s Aventuria (and to a few locations from the previous title), as she seeks out the masters of the Nine Hordes to help her topple the current despot Marwan.

The planned increase in the scale of the game has panned out the figurative view, as you’ll be leading your troops through a variety of tactical maps, taking supply routes, discovering hidden paths, and capturing enemy estates. Compared to the first game, the progression of the story is promised to be less linear and more adaptable based on your choices and performance. There will be a variety of new monsters drawn from the pen-and-paper fiction, along with many new gameplay mechanics. Stamina, line-of-sight, defensive stances, and cover objects are all planned, along with a new mercenary recruitment system. You’ll be able to enlist the aid of these bottom-liners to aid in training, outfitting, and informing your own campaign; spy units, for example, might offer you information that helps you initiate a pincer or surprise attack on a particular skirmish, or else otherwise go into battle better-prepared than you otherwise would have.

It’s too early to say much else about the game, since what we’ve heard is largely conceptual. Development is still quite a ways out, so it’ll be a while before we see anything more from Blackguards 2. However, if Daedalic’s previous work is any indication, fans of the last game should have plenty to look forward to whenever it eventually does make its grand entrance on the RPG scene.
Well, that's certainly...different. Blackguard's Bounty? Expeditions: Blackguard? I wonder if they really have enough time to create all these new gameplay systems by early next year.
 

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If they manage to actually successfully implement all those new features this just might turn out to be a great game.
 

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Tags: Blackguards 2; Daedalic Entertainment

The planned increase in the scale of the game has panned out the figurative view, as you’ll be leading your troops through a variety of tactical maps, taking supply routes, discovering hidden paths, and capturing enemy estates. Compared to the first game, the progression of the story is promised to be less linear and more adaptable based on your choices and performance.​

Told you though :)
 
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Didn't finish the first one (rang one note, not invested enough in the characters or the setting), but sometimes these indie studios have to have an intentional misfire the first time to develop the core mechanics to (*cough* *cough* inXile). I'm not writing this off, but they'll have to really bring it to make it on to my roster.

I do have a friend, though, who likes enjoys sub-genre inordinately and likes playing the chick. Might be a good present for him.
 
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Infinitron

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Didn't finish the first one (rang one note, not invested enough in the characters or the setting), but sometimes these indie studios have to have an intentional misfire the first time to develop the core mechanics to (*cough* *cough* inXile). I'm not writing this off, but they'll have to really bring it to make it on to my roster.

I do have a friend, though, who likes enjoys sub-genre inordinately and likes playing the chick. Might be a good present for him.

Daedalic isn't an "indie studio"; in addition to game development they're actually a regional publishing powerhouse in Germany.
 
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Didn't finish the first one (rang one note, not invested enough in the characters or the setting), but sometimes these indie studios have to have an intentional misfire the first time to develop the core mechanics to (*cough* *cough* inXile). I'm not writing this off, but they'll have to really bring it to make it on to my roster.

I do have a friend, though, who likes enjoys sub-genre inordinately and likes playing the chick. Might be a good present for him.

Daedalic isn't an "indie studio"; in addition to game development they're actually a regional publishing powerhouse in Germany.

Daedalic has 120 employees, EA has like 10,000. I'm not sure how many of that 120 can be game developers if they are also a publishing house.

The right answer here is that German gaming is indie.
 
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Infinitron

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Daedalic has 120 employees, EA has like 10,000. I'm not sure how many of that 120 can be game developers if they are also a publishing house.

The right answer here is that German gaming is indie.

Well, if you measure it like that then Obsidian is indie too. *shrug*
 
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Daedalic has 120 employees, EA has like 10,000. I'm not sure how many of that 120 can be game developers if they are also a publishing house.

The right answer here is that German gaming is indie.

Well, if you measure it like that then Obsidian is indie too. *shrug*

The demise of outsourced development (forcing Obsidian to rely on KickStarter and Russian Tank MMOs) makes the distinctions somewhat nebulous.

Definitions vary, but in my book a developer has gone indie the moment they rely on Unity to make ends meet.
 

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There will be a variety of new monsters drawn from the pen-and-paper fiction, along with many new gameplay mechanics. Stamina, line-of-sight, defensive stances, and cover objects are all planned, along with a new mercenary recruitment system. You’ll be able to enlist the aid of these bottom-liners to aid in training, outfitting, and informing your own campaign; spy units, for example, might offer you information that helps you initiate a pincer or surprise attack on a particular skirmish, or else otherwise go into battle better-prepared than you otherwise would have.
Sounds all great on paper, but much of that is potentially overambitious. And it's utterly ironic that they'll (re)add stamina at the same time the P&P is (annoyingly) getting rid of it.​
 

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Daedalic has 120 employees, EA has like 10,000. I'm not sure how many of that 120 can be game developers if they are also a publishing house.

The right answer here is that German gaming is indie.

Well, if you measure it like that then Obsidian is indie too. *shrug*

The demise of outsourced development (forcing Obsidian to rely on KickStarter and Russian Tank MMOs) makes the distinctions somewhat nebulous.

Definitions vary, but in my book a developer has gone indie the moment they rely on Unity to make ends meet.

I don't know anything about game development, why would unity be worse than an in-house engine?
 
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Daedalic has 120 employees, EA has like 10,000. I'm not sure how many of that 120 can be game developers if they are also a publishing house.

The right answer here is that German gaming is indie.

Well, if you measure it like that then Obsidian is indie too. *shrug*

The demise of outsourced development (forcing Obsidian to rely on KickStarter and Russian Tank MMOs) makes the distinctions somewhat nebulous.

Definitions vary, but in my book a developer has gone indie the moment they rely on Unity to make ends meet.

I don't know anything about game development, why would unity be worse than an in-house engine?

"Worse" isn't the right word. It means you can't afford to make one/can't work within graphical limits entailing levels of complexity that pass a certain threshold.
 
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Markman

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I would not call em indie, they have several smallish teams that work on games with atleast 1-2 million euros budget. They are nothing like Ubisoft that for example had 8 different studios around the world to work on AC4, but they are not IronTower either. 99% of indies can only dream of having 1 million euro budget.
 

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I would not call em indie, they have several smallish teams that work on games with atleast 1-2 million euros budget. They are nothing like Ubisoft that for example had 8 different studios around the world to work on AC4, but they are not IronTower either. 99% of indies can only dream of having 1 million euro budget.

And its quite likely they get EU money for their projects, most EU small/medium companies can try to get up to 80% funding for projects in certain areas, culture being one of them.
 
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I would not call em indie, they have several smallish teams that work on games with atleast 1-2 million euros budget. They are nothing like Ubisoft that for example had 8 different studios around the world to work on AC4, but they are not IronTower either. 99% of indies can only dream of having 1 million euro budget.

And its quite likely they get EU money for their projects, most EU small/medium companies can try to get up to 80% funding for projects in certain areas, culture being one of them.

For once socialist subsidies serve something useful.
 

sser

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Wow, I didn't even know the game was at E3. Didn't see a single thing about it on any of the sites.
 

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I would not call em indie, they have several smallish teams that work on games with atleast 1-2 million euros budget. They are nothing like Ubisoft that for example had 8 different studios around the world to work on AC4, but they are not IronTower either. 99% of indies can only dream of having 1 million euro budget.

And its quite likely they get EU money for their projects, most EU small/medium companies can try to get up to 80% funding for projects in certain areas, culture being one of them.

For once socialist subsidies serve something useful.
Yup, unlike serving your Canadian ass.
 

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Dozen of witcher 3 and dragon age inquistion previews ,not a single line anywhere about blackguard 2 ,and god knows i have lot of time to read sites. Turn based rpgs are really not popular with mainstream . Not even here although blackguards devs know the existence of rpgcodex . They could warn us !
 

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Not even here although blackguards devs know the existence of rpgcodex . They could warn us !

What do you mean, warn us? They did offer us to visit their E3 booth, but we had no one to send there, if that's what you're talking about.

We should also have an interview with them soon-ish.
 
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Mortmal

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Not even here although blackguards devs know the existence of rpgcodex . They could warn us !

What do you mean, warn us? They did offer us to visit their E3 booth, but we had no one to send there, if that's what you're talking about.

We're should also have an interview with them soon-ish.

No i dont even know they offered you to go to E3. They can post on forums like normal beings too... We dont bite much.
 

Roguey

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Dozen of witcher 3 and dragon age inquistion previews ,not a single line anywhere about blackguard 2 ,and god knows i have lot of time to read sites. Turn based rpgs are really not popular with mainstream . Not even here although blackguards devs know the existence of rpgcodex . They could warn us !
"we saw some concept art and graphics"
"It’s too early to say much else about the game, since what we’ve heard is largely conceptual."

Not much to tell.
 

Mortmal

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Dozen of witcher 3 and dragon age inquistion previews ,not a single line anywhere about blackguard 2 ,and god knows i have lot of time to read sites. Turn based rpgs are really not popular with mainstream . Not even here although blackguards devs know the existence of rpgcodex . They could warn us !
"we saw some concept art and graphics"
"It’s too early to say much else about the game, since what we’ve heard is largely conceptual."

Not much to tell.

I am more interested to see those concept arts and graphics than reading yet another preview about EA bioware next "masterpiece".
 

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