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![Enjoy the Revolution! Another revolution around the sun that is. Enjoy the Revolution! Another revolution around the sun that is.](/forums/smiles/campaign_tags/campaign_2024.png)
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Tags: Matt Barton; Robert Sirotek; Sir-Tech; Wizardry II: The Knight of Diamonds; Wizardry III: Legacy of Llylgamyn; Wizardry IV: The Return of Werdna; Wizardry V: Heart of the Maelstrom; Wizardry: Proving Grounds of the Mad Overlord
Matt Barton's interview with Robert Sirotek continues in the latest episode of his show. This part of the interview is the most interesting so far, in my opinion, since it takes a broader view of the development of the series throughout the 1980s. Robert talks about the controversial decision to make character importing mandatory in Wizardry II: The Knight of Diamonds (which he eventually came to agree with), about the technical challenges of developing Wizardry III: Legacy of Llylgamyn (which was actually a typo that caught on), about the controversial decision to make Wizardry IV: The Return of Werdna "the hardest RPG in the world" (which he still doesn't agree with) and about the passing of the torch from Robert Woodhead to David Bradley in Wizardry V: Heart of the Maelstrom. He also discusses the roles of various other individuals in the development of the series, including Brenda Romero, his sister Linda Curry, and also Andrew Greenberg, towards whom he is about as charitable as you might expect.
There is one gaffe, however, when Robert describes Wizardry VI as "the first game to combine fantasy and science fiction". Uh, yeah, not by a long shot. You could have called him out on that one, Matt.
Matt Barton's interview with Robert Sirotek continues in the latest episode of his show. This part of the interview is the most interesting so far, in my opinion, since it takes a broader view of the development of the series throughout the 1980s. Robert talks about the controversial decision to make character importing mandatory in Wizardry II: The Knight of Diamonds (which he eventually came to agree with), about the technical challenges of developing Wizardry III: Legacy of Llylgamyn (which was actually a typo that caught on), about the controversial decision to make Wizardry IV: The Return of Werdna "the hardest RPG in the world" (which he still doesn't agree with) and about the passing of the torch from Robert Woodhead to David Bradley in Wizardry V: Heart of the Maelstrom. He also discusses the roles of various other individuals in the development of the series, including Brenda Romero, his sister Linda Curry, and also Andrew Greenberg, towards whom he is about as charitable as you might expect.
There is one gaffe, however, when Robert describes Wizardry VI as "the first game to combine fantasy and science fiction". Uh, yeah, not by a long shot. You could have called him out on that one, Matt.