Tags: Dungeon Siege 2
<A href="http://pc.ign.com/">IGN</a> has delivered <a href="http://pc.ign.com/articles/641/641943p1.html">a review</a> of <A href="http://www.gaspowered.com/ds2">Dungeon Siege 2</a> as promised. The over all score of the thing is an <b>8.5/10</b>. Here's a bit on why this game is better than other action CRPGs:
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<blockquote>I'm also pleased to report that you don't have to go back to town, hunt down the local scholar, and pay money to have items identified. It was always annoying in Diablo to bring something potentially cool back, only to find that it cost more to get it identified than you could sell it for. When an item drops in DS2, it will have its basic name, such as "Rare Good Sword," and you'll get the details, "Beryl Long Sword of Penetration," when you put it in your inventory. There's also a subclass of quality, starting with Good and going to Great, Exceptional, Legendary, and probably a couple ranks in between. The higher the quality, the higher the basic stats. If the item is enchantable (in which case it won't have any extra stats), this naming category determines how much space you'll have for enchantments.</blockquote>
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Um. In <A href="http://www.blizzard.com/diablo/">Diablo</a>, couldn't you learn to identify items yourself? In <A href="http://www.blizzard.com/diablo2/">Diablo 2</a>, I never had to run back to town to identify things except very, very, very early in the game. That's what tomes and scrolls do.
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Spotted at: <A HREF="http://www.bluesnews.com">Blue's News</A>
<A href="http://pc.ign.com/">IGN</a> has delivered <a href="http://pc.ign.com/articles/641/641943p1.html">a review</a> of <A href="http://www.gaspowered.com/ds2">Dungeon Siege 2</a> as promised. The over all score of the thing is an <b>8.5/10</b>. Here's a bit on why this game is better than other action CRPGs:
<br>
<blockquote>I'm also pleased to report that you don't have to go back to town, hunt down the local scholar, and pay money to have items identified. It was always annoying in Diablo to bring something potentially cool back, only to find that it cost more to get it identified than you could sell it for. When an item drops in DS2, it will have its basic name, such as "Rare Good Sword," and you'll get the details, "Beryl Long Sword of Penetration," when you put it in your inventory. There's also a subclass of quality, starting with Good and going to Great, Exceptional, Legendary, and probably a couple ranks in between. The higher the quality, the higher the basic stats. If the item is enchantable (in which case it won't have any extra stats), this naming category determines how much space you'll have for enchantments.</blockquote>
<br>
Um. In <A href="http://www.blizzard.com/diablo/">Diablo</a>, couldn't you learn to identify items yourself? In <A href="http://www.blizzard.com/diablo2/">Diablo 2</a>, I never had to run back to town to identify things except very, very, very early in the game. That's what tomes and scrolls do.
<br>
<br>
Spotted at: <A HREF="http://www.bluesnews.com">Blue's News</A>