Tags: Dungeon Siege 2
<A href="http://www.gamershell.com/">Gamer's Hell</a> has done up <A href="http://www.gamershell.com/pc/dungeon_siege_2/review.html">their review</a> of <A href="http://www.gaspowered.com/ds2">Dungeon Siege 2</a>. It's an <b>8.2/10</b> score, which seems to be the general trend here(hivemind anyone?). So, here's a clip:
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<blockquote>The monsters are certainly plentiful and come in many shapes and forms, but they lack the charm of those found in Blizzard’s games. This is actually the biggest fault of the presentation—it just doesn’t look all that interesting. For instance, the environments are quite detailed and heavily populated, characters are more detailed, and there are numerous cool shader effects, but they don’t make you smile the way you might when seeing a beautiful vista in Guild Wars or exploring a city for the first time in World of Warcraft or Everquest 2. For the most part, the game looks quite okay though, and the sounds are definitely good as well. Hours of NPC dialogue have been recorded, and the voice talents did pretty well. Jeremy Soule, who every RPG gamer should know of, put together a great musical score that works extremely well with the environment you’re in. Also, the sound effects leave little to be wanted, but the monsters should’ve been much more vocal—something Diablo 2 did much, much better.</blockquote>
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Jeremy who? All kidding aside, I can't really tell the character models are any better than the ones from the first game. If there's any graphical low point in the game, it's definitely the character models.
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Spotted at: <A HREF="http://www.ve3d.com">VoodooExtreme</A>
<A href="http://www.gamershell.com/">Gamer's Hell</a> has done up <A href="http://www.gamershell.com/pc/dungeon_siege_2/review.html">their review</a> of <A href="http://www.gaspowered.com/ds2">Dungeon Siege 2</a>. It's an <b>8.2/10</b> score, which seems to be the general trend here(hivemind anyone?). So, here's a clip:
<br>
<blockquote>The monsters are certainly plentiful and come in many shapes and forms, but they lack the charm of those found in Blizzard’s games. This is actually the biggest fault of the presentation—it just doesn’t look all that interesting. For instance, the environments are quite detailed and heavily populated, characters are more detailed, and there are numerous cool shader effects, but they don’t make you smile the way you might when seeing a beautiful vista in Guild Wars or exploring a city for the first time in World of Warcraft or Everquest 2. For the most part, the game looks quite okay though, and the sounds are definitely good as well. Hours of NPC dialogue have been recorded, and the voice talents did pretty well. Jeremy Soule, who every RPG gamer should know of, put together a great musical score that works extremely well with the environment you’re in. Also, the sound effects leave little to be wanted, but the monsters should’ve been much more vocal—something Diablo 2 did much, much better.</blockquote>
<br>
Jeremy who? All kidding aside, I can't really tell the character models are any better than the ones from the first game. If there's any graphical low point in the game, it's definitely the character models.
<br>
<br>
<br>
Spotted at: <A HREF="http://www.ve3d.com">VoodooExtreme</A>