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Tags: Divinity: Original Sin; Larian Studios; Swen Vincke
Divinity: Original Sin received an update today, and unexpectedly, a Kickstarter update to go along with it. The game still hasn't received the promised hardcore rebalancing patch, but there's still some good stuff here. But the true purpose of the Kickstarter update, I think, is Swen's announcement of the Larian Devline, a regularly occurring Twitch podcast where fans will be able to talk about what features they want to see in the future, not just in Original Sin but in Larian's unannounced next RPG as well. Check it out:
A new patch
We just released a big update for Divinity:Original Sin that includes over a 150 fixes. The full changelist is too big to list here, but you can find all the details on our forums. This update should fix a lot of the smaller lingering bugs and also address a number of balancing issues.
Join us on the Larian Devline Twitch podcast!
This Tuesday, November 4th, we’ll be trying something new by hosting a live Twitch podcast with our devs in which you can tell us what things you liked and didn’t like about Divinity:Original Sin, and what things you’d like to see us develop in the future.
We’ll obviously be watching the chat but we’d also like to discuss with some of you during the stream.
So, if you have strong thoughts about features in the game you think should be improved, let us know via devline@larian.com.
You don’t have to write an essay, a few lines explaining the core of your idea/criticism will suffice. We’ll then invite you to join us during the podcast via Skype.
The first Larian Devline podcast will be on our Twitch Channel on: November 4th, 2014 at 19:00 CET, 18:00GMT, 13:00 EST, 10:00PST
Further Development
Development is continuing with things like the Linux version and the hardcore mode still on our lists, but as we want to do this thoroughly, it will still take some time before we’re ready.
The Linux version especially suffered an extra delay as a result of our porting team having to fix a number of compatibility issues that popped up with the release of Yosemite. Whereas we initially hoped to get the Linux version done this year, it looks like it’ll be the beginning of next year now.
We know that’ll disappoint a few among you but bear in mind that we’re doing a real port just like we did with the Mac version.
Larian will also soon be looking for new employees for their next game, so now would be a good time for all you armchair (and non-armchair) developers to make a good impression!
Divinity: Original Sin received an update today, and unexpectedly, a Kickstarter update to go along with it. The game still hasn't received the promised hardcore rebalancing patch, but there's still some good stuff here. But the true purpose of the Kickstarter update, I think, is Swen's announcement of the Larian Devline, a regularly occurring Twitch podcast where fans will be able to talk about what features they want to see in the future, not just in Original Sin but in Larian's unannounced next RPG as well. Check it out:
A new patch
We just released a big update for Divinity:Original Sin that includes over a 150 fixes. The full changelist is too big to list here, but you can find all the details on our forums. This update should fix a lot of the smaller lingering bugs and also address a number of balancing issues.
Join us on the Larian Devline Twitch podcast!
This Tuesday, November 4th, we’ll be trying something new by hosting a live Twitch podcast with our devs in which you can tell us what things you liked and didn’t like about Divinity:Original Sin, and what things you’d like to see us develop in the future.
We’ll obviously be watching the chat but we’d also like to discuss with some of you during the stream.
So, if you have strong thoughts about features in the game you think should be improved, let us know via devline@larian.com.
You don’t have to write an essay, a few lines explaining the core of your idea/criticism will suffice. We’ll then invite you to join us during the podcast via Skype.
The first Larian Devline podcast will be on our Twitch Channel on: November 4th, 2014 at 19:00 CET, 18:00GMT, 13:00 EST, 10:00PST
Further Development
Development is continuing with things like the Linux version and the hardcore mode still on our lists, but as we want to do this thoroughly, it will still take some time before we’re ready.
The Linux version especially suffered an extra delay as a result of our porting team having to fix a number of compatibility issues that popped up with the release of Yosemite. Whereas we initially hoped to get the Linux version done this year, it looks like it’ll be the beginning of next year now.
We know that’ll disappoint a few among you but bear in mind that we’re doing a real port just like we did with the Mac version.
Larian will also soon be looking for new employees for their next game, so now would be a good time for all you armchair (and non-armchair) developers to make a good impression!