Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Preview Titan Quest inklings at GameSpot

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
11,670
Location
Behind you.
Tags: Titan Quest

<A href="http://www.gamespot.com/">GameSpot</a> offers up a <A href="http://www.gamespot.com/pc/rpg/titanquest/preview_6132843.html">preview</a> of <a href="http://www.ironlore.com/">Iron Lore</a>'s <b>Titan Quest</b>. Here's a little on the skills/spell system:
<br>
<blockquote>Even though the game will feature branching "trees" of skills, similar to the skill systems of Diablo II or Dungeon Siege II, the idea behind the skill system is to let players customize their characters by focusing on their favorite skills rather than constantly outdating old skills by picking more-powerful versions. The low-level "fireball" spell you learn at the very beginning will continue to be useful to the end of the game, at which point you could have invested many more points into the same skill to empower the spell with more range, more damage, and other powerful additions. The game will actually let you reinvest some skill points as you go so you won't end up accidentally putting points into skills you change your mind about and decide that you don't like.</blockquote>
<br>
That sounds good to me. I've never liked the idea of replacement spells, especially in systems where you can allocate multiple skill points towards a spell.
<br>
<br>
Thanks, <b>Exitium</b> of <a href="http://www.hellgateguru.com">Hellgate Guru</a>!
<br>
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom