Tags: Dungeon Siege 2
<A href="http://www.computergames.ro/">Computer Games</a> offers a <A href="http://www.computergames.ro/site/p/articles/o/review/lng/en/artid/702/page/1/lng/en/articles.html">long review</A> of <a href="http://www.gaspowered.com/ds2">Dungeon Siege 2</a>. The conclusion seems to be that it adds a lot of interesting news stuff, but many of it is questionable. Here's a bit on the story and stuff:
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<blockquote>The storyline, or better said, the lack of a proper story, was one of the main complaints of the fans regarding Dungeon Siege. For the sequel, the designers tried to create a more engaging storyline, which isn’t connected to that of the first DS: this time around, we have one very mean bad-guy, who happens to have a legendary sword in his possession, which allows him to wreak havoc everywhere he goes, and we also have an adventurer, who will try to find the pieces of a mythical shield and defeat the bad-guy mentioned earlier. Like I said, not very original, but it’s still better than nothing. However, the designers didn’t stop here and they created an entire lore for the player to learn about, by reading various books that are scattered throughout Aranna. And even though it’s not as interesting or as vast as the one found in, say, Morrowind (I know, kind of a forced comparison, but this is the first title that popped into my head), the lore in DS2 greatly contributes to the credibility and depth of Aranna.</blockquote>
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Yup, more CRPGs need books.
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Thanks, <b>Kthan75</b>!
<A href="http://www.computergames.ro/">Computer Games</a> offers a <A href="http://www.computergames.ro/site/p/articles/o/review/lng/en/artid/702/page/1/lng/en/articles.html">long review</A> of <a href="http://www.gaspowered.com/ds2">Dungeon Siege 2</a>. The conclusion seems to be that it adds a lot of interesting news stuff, but many of it is questionable. Here's a bit on the story and stuff:
<br>
<blockquote>The storyline, or better said, the lack of a proper story, was one of the main complaints of the fans regarding Dungeon Siege. For the sequel, the designers tried to create a more engaging storyline, which isn’t connected to that of the first DS: this time around, we have one very mean bad-guy, who happens to have a legendary sword in his possession, which allows him to wreak havoc everywhere he goes, and we also have an adventurer, who will try to find the pieces of a mythical shield and defeat the bad-guy mentioned earlier. Like I said, not very original, but it’s still better than nothing. However, the designers didn’t stop here and they created an entire lore for the player to learn about, by reading various books that are scattered throughout Aranna. And even though it’s not as interesting or as vast as the one found in, say, Morrowind (I know, kind of a forced comparison, but this is the first title that popped into my head), the lore in DS2 greatly contributes to the credibility and depth of Aranna.</blockquote>
<br>
Yup, more CRPGs need books.
<br>
<br>
Thanks, <b>Kthan75</b>!