Tags: Dungeon Siege 2
There's a <a href="http://www.deadalfs.co.uk/reviews/2080/">review</A> of <A href="http://www.gaspowered.com/ds2">Dungeon Siege 2</a> over at <a href="http://www.deadalfs.co.uk/">Dead Alfs</a>.
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<blockquote>One thing I’ve always disliked about RPGs is the choice you have to make at the start. Fighter? Mage? Healer? How can you possibly know which path to take until you’ve already enjoyed what plot twists and set pieces the game has to offer?
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Dungeon Siege never made you do this. In fact, Dungeon Siege didn’t make you do a great many things. It understood. It knew that certain elements of the classic RPG template didn’t have to be so fiddly, and so without completely removing said elements, GPG managed to serve up a streamlined hack n’ slash game which happened to be especially condusive to co-op LAN/Internet play.</blockquote>
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Of course, if you change your mind a few times in this game, you are screwed.
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Spotted at: <A HREF="http://www.bluesnews.com">Blue's News</A>
There's a <a href="http://www.deadalfs.co.uk/reviews/2080/">review</A> of <A href="http://www.gaspowered.com/ds2">Dungeon Siege 2</a> over at <a href="http://www.deadalfs.co.uk/">Dead Alfs</a>.
<br>
<blockquote>One thing I’ve always disliked about RPGs is the choice you have to make at the start. Fighter? Mage? Healer? How can you possibly know which path to take until you’ve already enjoyed what plot twists and set pieces the game has to offer?
<br>
<br>
Dungeon Siege never made you do this. In fact, Dungeon Siege didn’t make you do a great many things. It understood. It knew that certain elements of the classic RPG template didn’t have to be so fiddly, and so without completely removing said elements, GPG managed to serve up a streamlined hack n’ slash game which happened to be especially condusive to co-op LAN/Internet play.</blockquote>
<br>
Of course, if you change your mind a few times in this game, you are screwed.
<br>
<br>
Spotted at: <A HREF="http://www.bluesnews.com">Blue's News</A>