Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Interview Posted a Golden Land interview.. with screenshots!

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
11,663
Location
Behind you.
Tags: Golden Land

We've posted our <a href="http://www.rpgcodex.com/content.php?id=40">interview</a> with <A href="http://www.burut.ru">Burut</a> guys, <b>Sergey Buravtsov</b>, <b>Dmitry Glasnev</b>, and <b>Evgeny Bratkov</b>, about their nifty looking <i>turn based</i>, <i>skill based</i> CRPG, <A href="http://www.goldenland-rpg.com/">Golden Land</a>! Here's a teaser:
<br>
<br>
<blockquote><i>8.) How do these attributes affect skills? Can skills overcome a low attribute, like a low strength melee person with a high skill be effective?</i>
<br>
<br>
<b>Evgeny Bratkov:</b> There are much more skills than the primary characteristics. The summary number of them is 27 independent characteristics and differs from them by a particular specialization. For example, the Power affects all damage from all types of weapons, and skills are improving usage of the certain ones. Skills have such a feature as perks, appearing in the process of learning. Perks are giving an opportunity to access new capabilities, inaccessible before, and also a qualitative change of available ones. Every skill has four perks, each one of them is obtained at the certain level. At the same time, every further increase of the skill needs 1 more point than before, and this is somewhat limits the fact development of the skill.</blockquote>
<br>
<div align="center"><a href="http://www.rpgcodex.com/content.php?id=40"><img src="http://www.rpgcodex.com/images/screenshots/goldenland/goldenland003tb.jpg" height="150" width="200"></a> <img src="http://www.rpgcodex.com/images/screenshots/goldenland/goldenland001tb.jpg" height="150" width="200"></a></div>
<br>
<br>
Oh yeah, baby! Turn based, lots of skills, guns, melee.. I'm getting all tingly!
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom