Tags: Fable: The Lost Chapters
<a href="http://www.actiontrip.com/">Action Trip</a> has a <A href="http://www.actiontrip.com/reviews/fablethelostchapters.phtml">review</a> of <A href="http://www.microsoft.com/games/fable/">Fable: The Lost Chapters</a>. They give it a score of <b>90/100</b> and slap the <b>Editor's Choice</b> award on it. The author even praises it for replay value. Anyway, the clip:
<br>
<blockquote>Every time I play the game, pretty much the same thoughts come into my mind, so I don't think I'm wrong on this. The original game's biggest problem (or certainly one of its biggest problems) was that Peter Molyneux, the man behind the project and the head honcho at Lionhead Studios, gave one too many interviews about it, promising features that never made it into the final release. For one reason or the other, Fable was rushed to the stores. My guess is that MS needed like three other big titles on the Xbox besides Halo. Hence, Fable was released with a bunch of its cool features never seeing the light of day. To be fair to the publisher, God only knows how many features Lionhead decided to scrap in between Peter marveling about them and letting the entire gaming press know about it, so a part of the blame surely rests on Lionhead's shoulders.</blockquote>
<br>
By the time this game was released on the XBox, it had Halo, Morrowind, KotOR, Dead or Alive 3, and a bunch of other titles. I seriously doubt this game pushed the sales of the console up that much. It also doesn't explain why all those cool features weren't in the PC release which was months and months and months after the XBox one.
<br>
<br>
Spotted at: <A HREF="http://www.bluesnews.com">Blue's News</A>
<a href="http://www.actiontrip.com/">Action Trip</a> has a <A href="http://www.actiontrip.com/reviews/fablethelostchapters.phtml">review</a> of <A href="http://www.microsoft.com/games/fable/">Fable: The Lost Chapters</a>. They give it a score of <b>90/100</b> and slap the <b>Editor's Choice</b> award on it. The author even praises it for replay value. Anyway, the clip:
<br>
<blockquote>Every time I play the game, pretty much the same thoughts come into my mind, so I don't think I'm wrong on this. The original game's biggest problem (or certainly one of its biggest problems) was that Peter Molyneux, the man behind the project and the head honcho at Lionhead Studios, gave one too many interviews about it, promising features that never made it into the final release. For one reason or the other, Fable was rushed to the stores. My guess is that MS needed like three other big titles on the Xbox besides Halo. Hence, Fable was released with a bunch of its cool features never seeing the light of day. To be fair to the publisher, God only knows how many features Lionhead decided to scrap in between Peter marveling about them and letting the entire gaming press know about it, so a part of the blame surely rests on Lionhead's shoulders.</blockquote>
<br>
By the time this game was released on the XBox, it had Halo, Morrowind, KotOR, Dead or Alive 3, and a bunch of other titles. I seriously doubt this game pushed the sales of the console up that much. It also doesn't explain why all those cool features weren't in the PC release which was months and months and months after the XBox one.
<br>
<br>
Spotted at: <A HREF="http://www.bluesnews.com">Blue's News</A>