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Review Fable not a port per GameZilla

Saint_Proverbius

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Tags: Fable: The Lost Chapters

There's also a <a href="http://www.gamezilla.com/review.aspx?review=9098">review</a> of <A href="http://www.gamezilla.com/review.aspx?review=9098">Fable: the Lost Chapters</A> over at <a href="http://www.gamezilla.com/">GameZilla</a> where it gets high marks including a <b>Buy this game</b> comment in the summary. Here's a bit about the port stuff:
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<blockquote>irst off, I need to stress that while Fable: The Lost Chapters looks like a port, it doesn’t feel or even play like one. The storyline is the same as the original: Play the life of a character from early youth to wizened veteran. Each decision you make, bad or good, affects the growth and development of your character. Choose good, choose evil, or something in between, and your character will develop into whatever you wish to make of him, and with all of the respective auras and characteristics of good and evil avatars. Shades of Black and White? Maybe, but it’s still done elegantly in Fable.</blockquote>
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Probably much like <A href="http://www.swkotor.com">Star Wars: Knights of the Old Republic</a> doesn't play like a port, despite the fact the inventory system was so cumbersome due to working just like the XBox one.
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Spotted at: <A HREF="http://www.bluesnews.com">Blue's News</A>
 

Chefe

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Joined
Feb 26, 2005
Messages
4,731
Audio is also well done, though someone needs to work on the voice acting a bit.

You must be joking.

... he must not like the British.

An excellent title for anyone who enjoys adventure games, especially those who like the less linear feel that Fable has to offer.

lolz
 

Sol Invictus

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Oct 19, 2002
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Pax Romana
Fable is as linear as it gets. It's a totally linear game, but with sidequests. There is a binary choice on who you can side in a mission but it's still the same mission, and a binary choice isn't much of a choice, is it?
 

obediah

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Jan 31, 2005
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Sol Invictus said:
Fable is as linear as it gets. It's a totally linear game, but with sidequests. There is a binary choice on who you can side in a mission but it's still the same mission, and a binary choice isn't much of a choice, is it?

Goof thought, poor wording. A Yes/No choice is just as much of a choice as one with an infinitie number of options.

The mirrored aspect of quests is a trick to salvage content. For every one of us bitching about the poor divergence in content, there are 5 people bitching about how short the game is. With two completely separate paths, it would be a 4-5 hour game tops, but then it's still a binary question. To get three distinct paths in the game, we're down to 45 minutes. If we want three unique choices for every question then we're in exponential hell, unless we use tricks to merge everything back together. It's a tough balancing act, which I think is why so many developers shy away from it.

I'm interested enough in what Fable tries to do to probably pick it up. I'm hoping there will be enough points they get right to make up for all the things I'm sure they got wrong.
 

theverybigslayer

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May 25, 2004
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You have to pick up the rolling experience points from the ground after you've killed a monster. LOL
This is the vision of the future, the revolution.
 

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