Tags: Lionheart: Legacy of the Crusader
<A href="http://gamespot.com/">GameSpot</a> has posted a <A href="http://gamespot.com/gamespot/stories/previews/0,10869,2909871-2,00.html">developer diary</a> about <A href="http://lionheart.blackisle.com">Lionheart</a>, written by <b>Bryce Baker</b> of <a href="http://www.reflexive.net">Reflexive</a>. Here's a sample.
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<blockquote>Dungeons and wilderness encounters are also getting their share of balancing and polishing. The Reflexive team had the foresight early on in development to implement a "mojo" system that looks at the level of your character and generates encounters accordingly. This has simplified matters immensely, particularly early in the game, when the plot is very open-ended and a few character levels make a big difference. There are limits--the system doesn't let you go into an area you really aren't powerful enough to handle and fight your way through, so you'll still have the pleasure of returning to an area that beat you up early on the game and whomping on everything there--but it's great for fine-tuning both characters who have done a lot of side quests and characters who have just played straight through the game. </blockquote>
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<b>Bryce Baker</b> sounds like one of those psuedonyms that <i>Bruce Banner</i>, aka <i>The Incredible Hulk</i>, used to use, doesn't it?
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<div align="center"><a href="http://www.thehulk.com"><img src="http://www.rpgcodex.com/images/misc/hulk.gif" height="78" width="97"></a></div>
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Thanks, <b>Spazmo</b>!
<A href="http://gamespot.com/">GameSpot</a> has posted a <A href="http://gamespot.com/gamespot/stories/previews/0,10869,2909871-2,00.html">developer diary</a> about <A href="http://lionheart.blackisle.com">Lionheart</a>, written by <b>Bryce Baker</b> of <a href="http://www.reflexive.net">Reflexive</a>. Here's a sample.
<br>
<br>
<blockquote>Dungeons and wilderness encounters are also getting their share of balancing and polishing. The Reflexive team had the foresight early on in development to implement a "mojo" system that looks at the level of your character and generates encounters accordingly. This has simplified matters immensely, particularly early in the game, when the plot is very open-ended and a few character levels make a big difference. There are limits--the system doesn't let you go into an area you really aren't powerful enough to handle and fight your way through, so you'll still have the pleasure of returning to an area that beat you up early on the game and whomping on everything there--but it's great for fine-tuning both characters who have done a lot of side quests and characters who have just played straight through the game. </blockquote>
<br>
<br>
<b>Bryce Baker</b> sounds like one of those psuedonyms that <i>Bruce Banner</i>, aka <i>The Incredible Hulk</i>, used to use, doesn't it?
<br>
<br>
<div align="center"><a href="http://www.thehulk.com"><img src="http://www.rpgcodex.com/images/misc/hulk.gif" height="78" width="97"></a></div>
<br>
<br>
Thanks, <b>Spazmo</b>!