Tags: Titan Quest
There's part one of <a href="http://rpgvault.ign.com/articles/652/652959p1.html">an interview</a> about <A href="http://www.titanquestgame.com/">Titan Quest</a> over at <A href="http://rpgvault.ign.com/">RPG Vault</a> which talks about how cinematics break immersion, neat graphics, cool places to quest, and this:
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<blockquote><b>Jonric: How and when did you come up with the underlying concept, and since you're best known for your work in the strategy genre, why the shift?
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Brian Sullivan:</b> I have always liked role-playing games in addition to strategy games. While designing Age of Empires, I thought it would make a great setting for an RPG where the player would be able to quest throughout some of the great civilizations of the time, seeing their wonders, architecture and art. Add some mythology as an inspiration for the monsters, magic and story, and you have very compelling gameworld for some great gameplay.</blockquote>
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You know, a great way of presenting a great setting is through talking to the people in it. Just a thought there.
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Spotted at: <A HREF="http://www.shacknews.com">Shack News</A>
There's part one of <a href="http://rpgvault.ign.com/articles/652/652959p1.html">an interview</a> about <A href="http://www.titanquestgame.com/">Titan Quest</a> over at <A href="http://rpgvault.ign.com/">RPG Vault</a> which talks about how cinematics break immersion, neat graphics, cool places to quest, and this:
<br>
<blockquote><b>Jonric: How and when did you come up with the underlying concept, and since you're best known for your work in the strategy genre, why the shift?
<br>
<br>
Brian Sullivan:</b> I have always liked role-playing games in addition to strategy games. While designing Age of Empires, I thought it would make a great setting for an RPG where the player would be able to quest throughout some of the great civilizations of the time, seeing their wonders, architecture and art. Add some mythology as an inspiration for the monsters, magic and story, and you have very compelling gameworld for some great gameplay.</blockquote>
<br>
You know, a great way of presenting a great setting is through talking to the people in it. Just a thought there.
<br>
<br>
Spotted at: <A HREF="http://www.shacknews.com">Shack News</A>