Tags: Neverwinter Nights: Shadows of Undrentide
<a href="http://www.gamespy.com/">GameSpy</a> has posted an <A href="http://www.gamespy.com/interviews/february03/nwnundrentide/">interview</a> with <b>Rick Enrst</b> of <i>Floodgate Studios</i> about their upcoming expansion to <A href="http://nwn.bioware.com">Neverwinter Nights</a>.
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<blockquote><b>GameSpy: Are you adding or doing anything new with the henchmen?
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Rick Ernst:</b> We're adding quite a bit to the henchmen and their abilities. One of the things we've really tried to accomplish in Shadows of Undrentide is to integrate the henchmen more closely into the story. Thus, they'll actively participate in conversations with NPCs, comment on your actions, give advice, and if they don't like the decisions you are making, they may just up and leave.
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We hope this will make henchmen feel more like partners, or at least valued minions. We are also trying to add some significant new abilities to your partner/minion. We've also added more tactical commands to the henchman repertoire, such as "Go Stealthy" and "Don't Attack until I Do."</blockquote>
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That actually sounds like a pretty gall darn nice addition.
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Spotted this at <A href="http://www.homelanfed.com">HomeLAN Fed</a>.
<a href="http://www.gamespy.com/">GameSpy</a> has posted an <A href="http://www.gamespy.com/interviews/february03/nwnundrentide/">interview</a> with <b>Rick Enrst</b> of <i>Floodgate Studios</i> about their upcoming expansion to <A href="http://nwn.bioware.com">Neverwinter Nights</a>.
<br>
<br>
<blockquote><b>GameSpy: Are you adding or doing anything new with the henchmen?
<br>
<br>
Rick Ernst:</b> We're adding quite a bit to the henchmen and their abilities. One of the things we've really tried to accomplish in Shadows of Undrentide is to integrate the henchmen more closely into the story. Thus, they'll actively participate in conversations with NPCs, comment on your actions, give advice, and if they don't like the decisions you are making, they may just up and leave.
<br>
<br>
We hope this will make henchmen feel more like partners, or at least valued minions. We are also trying to add some significant new abilities to your partner/minion. We've also added more tactical commands to the henchman repertoire, such as "Go Stealthy" and "Don't Attack until I Do."</blockquote>
<br>
<br>
That actually sounds like a pretty gall darn nice addition.
<br>
<br>
Spotted this at <A href="http://www.homelanfed.com">HomeLAN Fed</a>.