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![Enjoy the Revolution! Another revolution around the sun that is. Enjoy the Revolution! Another revolution around the sun that is.](/forums/smiles/campaign_tags/campaign_2024.png)
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![I gave money to Larian's relationship simulator. Divinity: Original Sin](/forums/smiles/campaign_tags/campaign_divinityos.png)
![I just love real-time with pause fantasy crap! Project: Eternity](/forums/smiles/campaign_tags/campaign_projecteternity.png)
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![I supported HBS actually doing INCLINE. Shadorwun: Hong Kong](/forums/smiles/campaign_tags/campaign_shadowrun_hongkong.jpg)
![I can't get enough of Larian's relationship simulators. Divinity: Original Sin 2](/forums/smiles/campaign_tags/campaign_dos2.jpg)
![I'm easily impressed by pretty graphics of strange giraffe-like creatures. A Beautifully Desolate Campaign](/forums/smiles/campaign_tags/campaign_desolate.jpg)
![I support better than average sequels. Pillars of Eternity 2: Deadfire](/forums/smiles/campaign_tags/campaign_poe2.png)
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Tags: David Shelley; Laura Bowen; Matt Barton; Strategic Simulations, Inc.
Nearly half a year after he posted the first one, Matt Barton has finally uploaded to his channel the second part of his interview with SSI/TSI designer David Shelley and his wife, former SSI artist Laura Bowen. As in the first part, the interview doesn't go in a chronological order, but instead kind of jumps between various topics, with Dave and Laura taking the opportunity to tell various anecdotes about the evolving technical challenges of developing games throughout the 1980s and early 1990s.
A bit too much Gold Box fanboying to stay focused for this one, Matt? They're a nice couple, though. Apparently there will be more episodes.
Nearly half a year after he posted the first one, Matt Barton has finally uploaded to his channel the second part of his interview with SSI/TSI designer David Shelley and his wife, former SSI artist Laura Bowen. As in the first part, the interview doesn't go in a chronological order, but instead kind of jumps between various topics, with Dave and Laura taking the opportunity to tell various anecdotes about the evolving technical challenges of developing games throughout the 1980s and early 1990s.
A bit too much Gold Box fanboying to stay focused for this one, Matt? They're a nice couple, though. Apparently there will be more episodes.