Tags: Metalheart: Replicants Rampage
<a href="http://www.loadedinc.com/">LoadedInc</a> has <A href="http://www.loadedinc.com/review.php?temp_view=review.php&game=MetalHeartReplicantsRampage&id=585">a review</a> of <a href="http://www.metalheart.ru/english/">Metalheart: Replicants Rampage</a>. The score is a whopping <b>3/10</b>, which I'm guessing is bad. Here's a clip:
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<blockquote>Metalhearts is presented in an isometric view; much like an RTS game. However, Metalhearts is an RPG at heart character interaction and terrain at the core of its gameplay. This view is however detrimental to the style of play the game was designed for as many important quest items are obscured from view and people can be well hidden behind terrain in the foreground. Only special upgrades such as x-ray vision permit you to see what’s hiding behind buildings and other obstacles. This is all very well and good for strategy in fights and evasion tactics in hostile situations, but when you are trying to find someone specific for a quest that you only know is there by clicking on them accidentally you know the gameplay mechanics are flawed.</blockquote>
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Yup, hiding quest objects behind buildings and needing a special item to see them does sound a little lame.
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Spotted at: <A HREF="http://www.bluesnews.com">Blue's News</A>
<a href="http://www.loadedinc.com/">LoadedInc</a> has <A href="http://www.loadedinc.com/review.php?temp_view=review.php&game=MetalHeartReplicantsRampage&id=585">a review</a> of <a href="http://www.metalheart.ru/english/">Metalheart: Replicants Rampage</a>. The score is a whopping <b>3/10</b>, which I'm guessing is bad. Here's a clip:
<br>
<blockquote>Metalhearts is presented in an isometric view; much like an RTS game. However, Metalhearts is an RPG at heart character interaction and terrain at the core of its gameplay. This view is however detrimental to the style of play the game was designed for as many important quest items are obscured from view and people can be well hidden behind terrain in the foreground. Only special upgrades such as x-ray vision permit you to see what’s hiding behind buildings and other obstacles. This is all very well and good for strategy in fights and evasion tactics in hostile situations, but when you are trying to find someone specific for a quest that you only know is there by clicking on them accidentally you know the gameplay mechanics are flawed.</blockquote>
<br>
Yup, hiding quest objects behind buildings and needing a special item to see them does sound a little lame.
<br>
<br>
Spotted at: <A HREF="http://www.bluesnews.com">Blue's News</A>