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Tags: Dungeon Siege 2; Gas Powered Games
Gas Powered Gamers bigwig <b>Chris Taylor</b> did an <a href=http://www.gameslave.co.uk/content/dungeon_siege_2_q_a/page1.cfm>interview</a> with <a href=http://www.gameslave.co.uk/>gameSlave</a> about the recently released Dungeon Siege II.<blockquote>CT – Dungeon Siege II is a much, much better game, all the way around than the original. Consider that for the original we spent much of our time developing technology, and had only a short time at the end of the development cycle to focus and balance the gameplay elements. For the sequel we spend a lot more time on almost every aspect of the game, including technology, but really drilled down on creating a vast fantasy world.</blockquote>"We made a flashy engine but didn't have time for a real game" isn't an excuse for games like Dungeon Siege II. It is, unfortunately, an explanation for the state of the genre.
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Spotted at: <A HREF="http://www.bluesnews.com">Blue's News</A>
Gas Powered Gamers bigwig <b>Chris Taylor</b> did an <a href=http://www.gameslave.co.uk/content/dungeon_siege_2_q_a/page1.cfm>interview</a> with <a href=http://www.gameslave.co.uk/>gameSlave</a> about the recently released Dungeon Siege II.<blockquote>CT – Dungeon Siege II is a much, much better game, all the way around than the original. Consider that for the original we spent much of our time developing technology, and had only a short time at the end of the development cycle to focus and balance the gameplay elements. For the sequel we spend a lot more time on almost every aspect of the game, including technology, but really drilled down on creating a vast fantasy world.</blockquote>"We made a flashy engine but didn't have time for a real game" isn't an excuse for games like Dungeon Siege II. It is, unfortunately, an explanation for the state of the genre.
<br>
Spotted at: <A HREF="http://www.bluesnews.com">Blue's News</A>