- Joined
- Jan 28, 2011
- Messages
- 99,621
Tags: Flight Unlimited; John Madden Football '93; Looking Glass Studios; Matt Barton; Origin Systems; Paul Neurath; Space Rogue; System Shock; System Shock 2; Terra Nova: Strike Force Centauri; Thief: The Dark Project; Ultima Underworld
In the second half of his Matt Chat interview, Paul Neurath revisits various moments of his past career. Naturally, he spends some time talking about the Looking Glass classics, how they were ahead of their time, and why some of them (namely, the System Shock series and sci-fi tactical shooter Terra Nova) were commercial failures. Much of the interview is also spent discussing Paul's lesser known pre-Looking Glass titles, most notably the Elite-inspired RPG/space sim hybrid Space Rogue that he designed, which went on to inspire Chris Roberts to create Wing Commander. Paul also talks a bit about Looking Glass' other first game, John Madden Football '93. Yes, you read that right. Apparently it brought in a lot of money!
Another Looking Glass game that Paul says made good money was the flight simulator Flight Unlimited, but he also claims that in retrospect, it was a mistake not to focus the company on the "immersive sim" first person titles that it became famous for. Paul admits that there was some degree of unrest in the company due to the competition between the flight sim guys and the first person guys, but sadly he doesn't go into detail. All in all, it's a nice interview, but I'm sure there could have been a lot more to say if it had been longer.
In the second half of his Matt Chat interview, Paul Neurath revisits various moments of his past career. Naturally, he spends some time talking about the Looking Glass classics, how they were ahead of their time, and why some of them (namely, the System Shock series and sci-fi tactical shooter Terra Nova) were commercial failures. Much of the interview is also spent discussing Paul's lesser known pre-Looking Glass titles, most notably the Elite-inspired RPG/space sim hybrid Space Rogue that he designed, which went on to inspire Chris Roberts to create Wing Commander. Paul also talks a bit about Looking Glass' other first game, John Madden Football '93. Yes, you read that right. Apparently it brought in a lot of money!
Another Looking Glass game that Paul says made good money was the flight simulator Flight Unlimited, but he also claims that in retrospect, it was a mistake not to focus the company on the "immersive sim" first person titles that it became famous for. Paul admits that there was some degree of unrest in the company due to the competition between the flight sim guys and the first person guys, but sadly he doesn't go into detail. All in all, it's a nice interview, but I'm sure there could have been a lot more to say if it had been longer.