Fresh
Erudite
In no particular order:
: - How many seconds ("in-game-time") is a turn supposed to represent in FO and/or in JA2? (For example I remember a pnp rpg where a combat-turn was supposed to simulate approximately 3-4 seconds.)
: - What do you call the kind of system Fallout Tactics use?
: - If TB is comparable to chess, then what is RTwP comparable to?
: - If you want a game with simulated tactical squad-based combat - is then (some version of) TB the ultimate system for doing this? Do we already have the best system that ever can be (imagined)? (Name the particular game) That is with "fun-factor" as the criteria. (Although I guess this depends on who is having fun..)
: - If TB is the answer to the question above - then why arent alot of TB-games being developed nowadays? Is TB nothing the casual/mainstream- gamer can enjoy, or is it an issue of bad PR/image or something else?
: - How many seconds ("in-game-time") is a turn supposed to represent in FO and/or in JA2? (For example I remember a pnp rpg where a combat-turn was supposed to simulate approximately 3-4 seconds.)
: - What do you call the kind of system Fallout Tactics use?
: - If TB is comparable to chess, then what is RTwP comparable to?
: - If you want a game with simulated tactical squad-based combat - is then (some version of) TB the ultimate system for doing this? Do we already have the best system that ever can be (imagined)? (Name the particular game) That is with "fun-factor" as the criteria. (Although I guess this depends on who is having fun..)
: - If TB is the answer to the question above - then why arent alot of TB-games being developed nowadays? Is TB nothing the casual/mainstream- gamer can enjoy, or is it an issue of bad PR/image or something else?