Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Interview "A lot of faith, and a good head for risk": How two men risked their livelihoods for a new Torment

Western

Arcane
Joined
Oct 25, 2007
Messages
5,934
Location
Australia
Codex 2012 Codex 2014 Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
They also haven't even mentioned dwarves Volourn.
 

jewboy

Arbiter
Joined
Mar 13, 2012
Messages
657
Location
Oumuamua
IF Bioware had continiued to make games on par with DA:O they would receive a lot less hate.

Not from me. I find it difficult to imagine a worse game than DA1. It wasn't the story that was the problem, although it did seem quite generic and poorly written, it was the combat. The endless waves of the trashiest of trash mobs. The repetitiveness of it was unbearable. I would have to assume that it would be unbearable for anyone with higher brain function still intact.

I really don't get why people are reacting so strongly to what was said in those interviews. Seems totally mild to me from both perspectives. It seemed to me that they were treading very carefully so as not to offend Bioware and their zombified army of Biowhore drones. Are people really so sensitive to even the slightest nuance, the slightest hint of actually having a personal opinion? If either Kevin or Colin hinted that they didn't personally care for Bioware games it seemed subtle as hell to me. Maybe people are just so used to interviews being tightly controlled by PR departments and every word approved by people working to preserve shareholder value that even the slightest hint of honesty is shocking. Luckily, due to the kickstarter model, they don't have to worry about hurting the feelings of absurdly oversensitive executives at Electronic Arts. Although apparently the CEO of EA, John Riccitiello, aka the anti-christ of the game industry, has resigned in protest over this slight.
 

MasPingon

Arcane
Joined
May 13, 2007
Messages
1,919
Location
Castle Rock
Am i the only one to think CMcC has some communication problem ?
Not that i didn't like his way to apologize or his full of respect but somewhat so disrespectful Bioware comment.
2477408-Good-good-let-the-butthurt-flow-through-you-1_super.jpeg
 

Capitalism

Educated
Joined
Feb 19, 2013
Messages
95
Wizfall is partially right. Not about the butthurt, but about the communication when speaking.

I think fans don't want to hear it, but I honestly don't know if BioWare devs would consider it disrespectful at all. Their move towards interactive movies has been pretty clear, and if that's the best way to tell stories and meet their design goals as far as they're concerned, why would pointing that out be disrespectful? Their goals aren't so much about reactivity and interactivity, but there are people out there who do want that in their RPGs. Again, just facts?

Maybe that's just me doe.

I probably could have phrased it more politely: "We're developing a more personal narrative, rather than a cinematic one," for instance. But then again, there's a reason I'm a writer and not a... a professional phone-interviewee? (note: edit this word later)... it's because I can edit my words if I feel like I need to care with them. With speaking, you lose a lot of that verve and human connection, and you start to sound a lot more guarded.

I should probably work on that.

You know, if you had an ability to speak about everything politely, you would be CEO of EA by now. But you do not want high salary, beautiful large house and thousands of personal slaves doing whatever their master wants them to do.
You are here bringing :incline: and having fun talking with us at rpgcodex.

I am sorry, Colin... :(
 

Rake

Arcane
Joined
Oct 11, 2012
Messages
2,969
IF Bioware had continiued to make games on par with DA:O they would receive a lot less hate.

Not from me. I find it difficult to imagine a worse game than DA1. The endless waves of the trashiest of trash mobs. The repetitiveness of it was unbearable. I would have to assume that it would be unbearable for anyone with higher brain function still intact.
Play the sequel. It will expand your imagination in ways you never considered possible. :troll:
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,986
"They also haven't even mentioned dwarves Volourn."

The truth is revealed. :)
 

jewboy

Arbiter
Joined
Mar 13, 2012
Messages
657
Location
Oumuamua
IF Bioware had continiued to make games on par with DA:O they would receive a lot less hate.

Not from me. I find it difficult to imagine a worse game than DA1. The endless waves of the trashiest of trash mobs. The repetitiveness of it was unbearable. I would have to assume that it would be unbearable for anyone with higher brain function still intact.
Play the sequel. It will expand your imagination in ways you never considered possible. :troll:

Like a gunshot to the head. I read Vince's masterful review and that saved me from having to even think about ever installing it. What a well-written review that was. It's too bad he's so busy with making AoD that he doesn't have time to write them anymore. Or, probably more to the point, play them.
 

hiver

Guest
Man, you people really get hung up on irrelevant stuff.

This is what was really important!

CoG - Any chance of easter eggs or nods to Planescape in Torment?

Colin – I would say that’s a 100 percent probability.

Colin – Maybe a little plush doll…


Also that Colin backed Wasteland before he started working on it and that he worked on Torment for free, before Kickstarter went up.
And Kevin refused a better paying job, before Kickstarter began.
But thats a bit secondary, of course.

Plushie!

Oh ok, that about dialogue was also kinda interesting.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,716
Planescape: Torment was an interactive novel with player-controlllable combat, every Bioware game since KOTOR has been its cinematic successor. :M
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,716
Volly was quite correct earlier, Bioware's post-NWN games have more narrative reactivity than Torment ever did.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,628
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Volly was quite correct earlier, Bioware's post-NWN games have more narrative reactivity than Torment ever did.

What the heck is "narrative reactivity" and why should I care about it more than other types of reactivity?
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,716
What the heck is "narrative reactivity" and why should I care about it more than other types of reactivity?
Having a slightly different narrative because you made slightly different choices. This is largely dialogue and cutscene related. Alpha Protocol is the king of narrative reactivity.
 

Mangoose

Arcane
Patron
Joined
Apr 5, 2009
Messages
26,498
Location
I'm a Banana
Divinity: Original Sin Project: Eternity
Volly was quite correct earlier, Bioware's post-NWN games have more narrative reactivity than Torment ever did.
Perhaps only with respect to the main storyline. Not with respect to side quests and multiple factions and NPCs.

Having a slightly different narrative because you made slightly different choices.
Exactly what this game is trying to avoid - or should try to avoid. There need to be discrete and concrete narrative changes.
 

Capitalism

Educated
Joined
Feb 19, 2013
Messages
95
Volly was quite correct earlier, Bioware's post-NWN games have more narrative reactivity than Torment ever did.
Pffft...
Opening Cutscene ->Unskippable Stupid Grind -> Interactive cutscene -> Unskippable Stupid Grind -> Interactive cutscene -> ... -> Unskippable Stupid Grind -> Ending cutscene.
Only DA1 had something like you mean by "narrative reactivity" in small bits.
 

MasPingon

Arcane
Joined
May 13, 2007
Messages
1,919
Location
Castle Rock
What the heck is "narrative reactivity" and why should I care about it more than other types of reactivity?
Having a slightly different narrative because you made slightly different choices. This is largely dialogue and cutscene related. Alpha Protocol is the king of narrative reactivity.


It's clear to me you don't have a clue what does 'narrative' word mean
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,628
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
What the heck is "narrative reactivity" and why should I care about it more than other types of reactivity?
Having a slightly different narrative because you made slightly different choices. This is largely dialogue and cutscene related. Alpha Protocol is the king of narrative reactivity.

Meh, CYOA is the poor man's reactivity.

Give me stat checks, give me skill checks, give me side quests affecting other side quests depending on the order in which you solve them. :obviously:
 

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,432
Location
Seattle, WA USA
MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
nar·ra·tive noun \ˈner-ə-tiv, ˈna-rə-\
Definition of NARRATIVE
1 : something that is narrated : story, account
2 : the art or practice of narration
3 : the representation in art of an event or story; also : an example of such a representation
— narrative adjective
— nar·ra·tive·ly adverb
See narrative defined for English-language learners »
See narrative defined for kids »
Examples of NARRATIVE
  1. He is writing a detailed narrative of his life on the island.
  2. People have questioned the accuracy of his narrative.
First Known Use of NARRATIVE
1567
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,716
Volly was quite correct earlier, Bioware's post-NWN games have more narrative reactivity than Torment ever did.
Perhaps only with respect to the main storyline. Not with respect to side quests and multiple factions and NPCs.
Torment had reactivity with side quests, factions, and NPCS? News to me. Unless you're referring to how you have the option of joining every faction.
Give me stat checks, give me skill checks,
These things are worthless in and of themselves. Proof: Storm of Zehir.

give me side quests affecting other side quests depending on the order in which you solve them. :obviously:
When has this happened and what makes you think it'll happen in ToN?
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,628
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
When has this happened and what makes you think it'll happen in ToN?

Read the description of Wasteland 2's reactivity which I so eloquently described: http://www.rpgcodex.net/forums/inde...rter-update-25-reactivity-up-the-wazoo.80815/

I don't believe it's likely that Torment, with its nine months of preproduction, will have worse reactivity than Wasteland 2.

These things are worthless in and of themselves. Proof: Storm of Zehir.
Sez you.
 

Coboney

Scholar
Joined
Oct 27, 2010
Messages
143
Dead State Torment: Tides of Numenera
Lords of the Rings trilogy wans't numbered either but everyone knows it wa s atrilogy. Just because they didn't put a 2 in the titlte doesn't mean their intent is a sequel. L0L The game is called Torment. FFS The protaganist is connected to TNO 9even if they don't actually refer to TNO because of IP rights).

... Actually Lord of the Rings isn't a trilogy. It was printed in 3 volumes but made up of 6 books within it and was a single novel that was split up due to post war paper issues and price concerns. Please when you want to use a fact get it right.

P.S. the 6 book titles are 1) The Ring Sets Out 2) The Ring Goes South 3) The Treason of Isengard 4) The Ring Goes East 5) The War of the Ring 6) The End of the Third Age.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,716
When has this happened and what makes you think it'll happen in ToN?

Read the description of Wasteland 2's reactivity which I so eloquently described: http://www.rpgcodex.net/forums/inde...rter-update-25-reactivity-up-the-wazoo.80815/

I don't believe it's likely that Torment, with its nine months of preproduction, will have worse reactivity than Wasteland 2.
I'm not seeing the part where side quests affect other side quests.

These things are worthless in and of themselves. Proof: Storm of Zehir.
Sez you.
Yup. Can't make a compelling game out of pass/fail checks. http://www.formspring.me/JESawyer/q/654812230
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom