Size/Type: Medium Undead
Hit Dice: 4d12 (26 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 15 (+1 Dex, +4 natural), touch 11, flat-footed 14
Base Attack/Grapple: +2/+3
Attack: Slam +3 melee (1d4+1 plus energy drain)
Full Attack: Slam +3 melee (1d4+1 plus energy drain)
Space/Reach: 5 ft./5 ft.
Special Attacks: Create spawn, energy drain
Special Qualities: Darkvision 60 ft., undead traits
Saves: Fort +1, Ref +2, Will +5
Abilities: Str 12, Dex 12, Con —, Int 11, Wis 13, Cha 15
Skills: Hide +8, Listen +7, Move Silently +16, Spot +7
Feats: Alertness, Blind Fight
Environment: Any
Organization: Solitary, pair, gang (3–5), or pack (6–11)
Challenge Rating: 3
Treasure: None
Alignment: Always lawful evil
Advancement: 5–8 HD (Medium)
Level Adjustment: —
A wight’s appearance is a weird and twisted reflection of the form it had in life. A wight is about the height and weight of a human.
Wights speak Common.
COMBAT
Wights attack by hammering with their fists.
Create Spawn (Su): Any humanoid slain by a wight becomes a wight in 1d4 rounds. Spawn are under the command of the wight that created them and remain enslaved until its death. They do not possess any of the abilities they had in life.
Energy Drain (Su): Living creatures hit by a wight’s slam attack gain one negative level. The DC is 14 for the Fortitude save to remove a negative level. The save DC is Charisma-based. For each such negative level bestowed, the wight gains 5 temporary hit points.
Skills: Wights have a +8 racial bonus on Move Silently checks.
***
So this default Wight is pretty weak. With maxed HP (as it is in NWN2) it'll have 48.
It has 2 very interesting special abilities on hit. I adore when a monster is loaded with such abilities; it makes it unique.
It level drains and steals life (5 hp per level drained). Now, for lifesteal to be effective a creature must hit pretty often and have good AC. This default Wight has neither of those qualities. Very low AB/AC.. so I hope there will be some buffed up, high HD, boss Wights.
The other interesting ability is "create spawn". This rocks.. I wonder if it'll be implemented. There were 2 monsters in BG2/ToB that had this ability.
I sometimes do death matches with monsters and NPCs. 6 hostile humanoids which I had to battle against vs 6 demoniacs/undeads/monsters. I started doing it in BG.. Ah.. those wonderful death matches in BG.. humans were usually led by Tamoko and monsters by Sirine Queen. :D