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Vapourware Abandoned early access games should be forced to go open source

well?

  • yes

    Votes: 29 78.4%
  • no

    Votes: 8 21.6%

  • Total voters
    37
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
If there's a downside to using EA then they'll just release it as a broken regular game.
Better off just not buying early access titles.

That's not to say I don't like the idea itself. I'd be much more likely to buy an early access title if a developer did this voluntarily.
 
Last edited:
Vatnik
Joined
Sep 28, 2014
Messages
12,054
Location
USSR
1- Devs will just mark it as "released" and won't let anyone have it.

2- Under what license what that function anyway? If I pick up an abandoned game and continue to develop it under a different name, so I can get a stream of revenue, should it be allowed, or is it only for modding? If I make money with it, it means I also get the IP and can do whatever the fuck I want with it, which is obviously a problem. And if it's only for free, nobody will seriously develop it. And if I do it for free, but do something weird with the IP that harms it, and the devs have no recourse? That's weird.
It creates all sorts of questions to which there's no answers.

3- Steam won't ever do anything like that. So I don't even feel like talking about it.

I'll vote "yes" if someone formulates a coherent license for the whole thing, which is pretty much impossible.
 

Wyatt_Derp

Arcane
Joined
May 19, 2019
Messages
3,082
Location
Okie Land
If I scribble down a few words on a notepad and leave it as it is, should I be forced to publish a novel? If I strum a few notes on my guitar, should I be forced to release an album?

Big ole' no.

Distributors getting rid of early access altogether, that's a possible solution. We didn't have it or need it 20 years ago, we don't need it now.
 
Vatnik
Joined
Sep 28, 2014
Messages
12,054
Location
USSR
1- Devs will just mark it as "released" and won't let anyone have it.

2- Under what license what that function anyway? If I pick up an abandoned game and continue to develop it under a different name, so I can get a stream of revenue, should it be allowed, or is it only for modding? If I make money with it, it means I also get the IP and can do whatever the fuck I want with it, which is obviously a problem. And if it's only for free, nobody will seriously develop it. And if I do it for free, but do something weird with the IP that harms it, and the devs have no recourse? That's weird.
It creates all sorts of questions to which there's no answers.

3- Steam won't ever do anything like that. So I don't even feel like talking about it.

I'll vote "yes" if someone formulates a coherent license for the whole thing, which is pretty much impossible.
On top of what I said yesterday, companies also sometimes license technologies that cannot be distributed as open source, end of story.
 
Joined
Jan 3, 2019
Messages
556
On top of what I said yesterday, companies also sometimes license technologies that cannot be distributed as open source, end of story.

Anyone who puts any thought into how this would have to work will realize how idiotic of a proposal it is.
 
Joined
Jan 29, 2006
Messages
1,974
Location
Delegating telepathy. Yes, no, maybe.
Codex USB, 2014
I was looking through my library and got a little angry.

I think forcing them is a bit much and against my principles, but developers should be at least encouraged to open up the development process when it seems to become stagnant.

Edit: i voted no in the poll.
 

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