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Absolute Beginner's Guide to Nethack

Saint_Proverbius

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I just found this on rec.games.roguelike.nethack and figured this might help some people who, like me, suck at this game.

It's long, but it's a good example of how much Nethack offers in terms of gameplay.

  • Absolute Beginner's Guide for NetHack 3.4.0 v.1.8 (3.5.2002)

    (a.k.a. I Keep Dying And Dying And Dying, What Should I Do?
    a.k.a. I Keep Dying In The Game And I Must Suck. What Am I Doing Wrong?)

    Written by Mikko Saari with contributions from Raisse the Thaumaturge,
    JPV, Aaron, Scott Schulz, David Damerell, Topi Linkala, Chip McCleary,
    Timo Korvola, Eva Myers, Oisin "Curly++" Curtin, Virgo Vardja and
    Dylan O'Donnell. Extra special thanks to Raisse for being a nitpick.

    Thanks to Gary D. Young for the second subtitle, though this honour
    probably belongs to the endless stream of newbies of r.g.r.n. May
    Moloch leave you in peace, for you are our future!
    _________________________________________________________________

    NetHack is, without a doubt, the best game ever written. There are
    many reasons for this. First, it's free. Second, it's more complicated
    and deeper than pretty much anything else. And third, if zipped, it
    fits on single 1,44 Mb diskette. How many games today can achieve all
    that?

    It is also one of the most difficult games I've ever met. I've only
    ascended (NetHack term for winning the game) it once. And I've played
    it for years. Ok, I suck, but it's also because the game is so
    difficult. Especially in the beginning. And that's why I wrote this,
    to help beginning players to get some idea what is going on, without
    spoiling the fun.

    If you have any comments/additions to this, please mail me (my address
    can be found in the end of this file). This guide is valid for NetHack
    3.4.0, but most things should be correct for earlier versions as well.
    That I won't guarantee, however. And before you whine and complain to
    me, please read the disclaimer in the end.

    First, some quick notes which can help survival a lot, not in any
    particular order (except the first one, which is very, very important!):

    * NetHack is not Quake. If there is a monster beside you, it doesn't
    mean you have to act quickly. Take your time and think!
    * Don't get burdened. You want to be as fast as possible and being
    burdened slows you down. It's bloody embarrassing to fall down the
    stairs every single time, too. You can even die of that!
    * Treat your pet with care. Gods like those who take good care of
    their pets. Besides, your pet is often a lot wiser than you are.
    And a lot tougher...
    * Do not lean on keys. Learn the repeat command (n10s, if you use
    number_pad, will search ten times).
    * Turn rest_on_space off. It can be very dangerous, when skipping
    messages during a battle. Pressing it more than enough will give
    the monsters free chance to hit you.
    * Autopickup can be a dangerous option as well. Either turn it off
    or only pick up selected stuff like wands, rings and scrolls. You
    can also control it by using the pickup_burden option.
    * Keep your eyes open. If you miss any messages, use Ctrl-P to read
    them.
    * Do not shift-run. It will run straight into traps, push boulders
    and so on. Running with g-direction is safer (ctrl-direction with
    the vi keys or 5-direction on numpad).
    * Leave peaceful creatures alone. They should not be killed unless
    there is a very good reason to do so. Usually you can just let
    your pet kill them.
    * Try to remember what you have in your inventory. It's not fun to
    die when something you had in your pack would have saved you. Use
    the 'i' command often; it doesn't take any time.
    * Put valuable and fragile things in safe containers. Holding
    multiple potions and scrolls in your pack just screams for a fire
    trap or a monster with fire attack to appear.
    * Be wary when (q)uaffing from from fountains. Beginning characters
    usually just get killed that way. If you're low on hp's, leave
    fountains alone. Sinks too. Dipping things into fountains is much
    safer. Preferably cursed things that aren't normally affected by
    water.
    * Read the Guidebook. It has loads of useful information, for
    example one good way for beginners to survive a bit longer. It has
    to do with engraving, but I'm not telling it: go read the
    Guidebook!
    * If you can't find a stairway down, try (s)earching for secret
    doors. Each normal level has an exit down; special levels which
    don't have one are rare.
    * Watch where you move those boulders; you might trap yourself if
    you accidentally block a corridor with a boulder. However, if you
    become stuck, strip naked, drop all your stuff and squeeze past
    the boulder. Then you can push it back.
    * When you find a staircase down, go down and come up. If you happen
    to drop through a hole or trapdoor, you'll know where the upstairs
    are. Some monsters will also be created on the next level so they
    will be easier when you go there with more experience.
    * If you see something you don't recognise, use /-command. It knows
    all those odd monsters and items.
    * When one turn away from death (you remembered to watch those hp,
    didn't you?) try to quaff un-identified potions, read scrolls or
    zap wands. Potions can be healing, scrolls can be teleport and
    that wand just might be wand of death. After all, there's nothing
    you can lose.

    Then, some more information about following topics:

    * Choosing your character
    * Food
    * Identifying things
    * Monsters to avoid
    * Two stairs up/down??
    * Immortality
    * Devteam thinks of everything
    * More information
    * Disclaimer

    Choosing your character

    It is a good idea to play a lot of random characters in the beginning.
    If you get stuck on one character, you won't see the whole picture of
    the game. For example, playing only priests with their ability to
    detect the cursed or blessed state of an object might make you too
    dependent on that ability. Play different classes to get the whole
    picture, then choose your favourites.

    There are, however, big differences in the survival rates of different
    classes. Barbarians and Valkyries are the strongest classes and so
    usually survive better than weaker classes. Lots of hit points, decent
    equipment and strength to use it. Samurai are not bad either.

    Archeologists start with a pickaxe (and should probably wield it,
    until they get a better weapon; a dwarvish mattock, that is) and a
    touchstone to identify gems.

    Barbarians are strong warriors. They start with good weapons and some
    food. They are also poison resistant.

    Cavemen are a weaker version of Barbarians. Not good, play Barbarians
    instead if you don't seek extra challenges. They, however, don't know
    why cannibalism is a bad thing and that can be useful sometimes.

    Healers have some interesting equipment and spells, but are rather
    weak. They should have no problems getting food, though.

    Knights have good equipment but are not really combat monsters. They
    can jump and turn undead. They have also a code of conduct to follow,
    which makes things complicated.

    Monks are difficult, they are martial arts experts and should not use
    body armour or eat meat. Food rations are vegetarian, but you can't
    eat meaty corpses without a (small) penalty.

    Priests can identify the blessed/cursed status of objects. It is a
    very useful ability, but watch out that you don't get too used to it.

    Rangers are experts with ranged weapons and can be very deadly from a
    long distance.

    Rogues can throw multiple daggers in one turn, which is good. They can
    also be experts in two-weapon combat. They should use their daggers to
    kill just about everything, until they reach a level high enough to
    start to learn two-weapon combat.

    Samurai can fight with two weapons too and are strong warriors. They
    probably should start fighting with two weapons immediately to learn
    it. Only when it's really important to hit something, use one weapon.

    Tourists are a slightly curious bunch. They have lots of money and
    food but not much else. They are one of the most difficult characters
    to start with.

    Valkyries are the best choice for newbies, they are the strongest
    warriors and survive easily. Also, growing up in a cold climate has
    made them cold resistant (I wish I was cold resistant too, but Finland
    is not cold enough for that, I guess.)

    Wizards start now with the force bolt spell, which increases their
    chances of survival. Still, they are not the easiest class to start
    with.

    Don't care too much about the race of your character. It has little
    impact on beginner's playing. Humans are the basic choice, other races
    have some benefits (infravision, mostly). Dwarves are ok for warrior
    types, elves for wizards. Being a dwarf or gnome makes the Gnomish
    Mines a lot easier.

    Food

    One thing that kept killing me in my early NetHack days was
    starvation. Many characters start without any food at all and it won't
    take very long to get hungry. After you're hungry, you get weak and
    sooner or later you'll be fainting and finally starving to death.
    Where to find food?

    Well, there's pretty much food just lying around. If you're getting
    hungry and the level in which you currently are is empty of food, try
    going down a level, there might be some food.

    One option is to kill something and eat it. However, while eating some
    corpses might give you certain benefits, eating some corpses will give
    you nothing but food poisoning. A few rules of thumb are a) eat your
    corpses fresh and b) your pet knows certain things better than you.
    Don't eat anything your pet won't. It'll keep you out of the worst
    trouble. Also remember, some corpses are more filling than others and
    some are worth saving for later.

    There also one way to get your stomach content, but that should be
    left to the uttermost emergencies. If you have a healthy relationship
    with your god, praying will fill your stomach if you are in real need.
    However, one should not pray too often. Gods get angry and when they
    are angry, mere mortals should beware. So, save praying for food to
    those situations where it's a choice of praying or dying.

    Identifying things

    One of the first things you might notice is that you have little clue
    what different items do. The item descriptions are always randomized,
    so for example oval amulets are usually not what they were in previous
    games. However, all oval amulets in a single game are the same. This
    same principle works for all magical objects (but not for weapons and
    similar stuff, 'crude dagger' is always 'orcish dagger'), of course.

    One way to identify items is to use them. Put on some armour and see
    what it does to your AC. Wield a weapon and look how easily the
    monsters die. However, it's not a way I'd recommend. Armour might be
    cursed. That amulet you try might just be a cursed amulet of
    strangulation. Whoops, you just died. The safest and the best way is a
    spell of identify (usually from a scroll of identify) which will
    identify at least one item in your inventory, sometimes even more. The
    scroll of identify itself is rather easy to identify; it is the
    cheapest scroll available, usually costing about 20-30 gold. The price
    can vary a lot, though.

    Amulets and rings are pretty to safe to try on if you know that they
    are not cursed. If they cause anything hazardous, just take them off
    (though, I'd take rings off if they don't do anything useful
    immediately; they might cause some big surprises...) Same goes for
    armour and weapons. Wands can be identified when you engrave with them
    and rings can be dropped in sinks. However, wand loses a charge when
    you engrave with it and ring is lost in the sink. If you don't know
    what the message you get means, you've just lost something you could
    have used. Another tip for engravers: engrave something first with
    your fingers!

    Sometimes, you don't identify a thing but are instead asked for a name
    to call it. You can also name items yourself, just use command #name.
    If you don't name just a single item, the whole class of items gets
    named. That is useful for example if you identify a wand when you
    engrave with it but the game doesn't identify it for you. Just #name
    the item class yourself.

    There are some easy ways to figure out the blessed/cursed state of
    objects. If something is cursed, your pet won't step on it, or "moves
    only reluctantly". Also, if you drop things on an altar, it will tell
    whether they are cursed or blessed.

    Remember also the '\' command, which gives you a list of what you
    already know. You might have seen a monster use something and know it
    that way.

    Monsters to avoid

    You shouldn't be killing everything you meet. That will most probably
    result in horrific deaths. Some monsters should be avoided, unless you
    have means to combat them.

    Floating eyes (e) - these little eyeballs are one of my favourite
    monsters. They seem to be pretty harmless, but do not let their
    peaceful appearance fool you. They are deadly! Even though they can't
    damage you, attacking them might freeze you and then you will be
    killed by some newt or other passing monster. Yet they are useful to
    kill, for their bodies hold useful magical powers. They are slow, so
    you should just throw stuff at them (sharp and pointy things, rocks,
    glass, whatever useless stuff you have). Also, if you can't see them
    or they can't see you, they are safe to attack.

    Nymphs (n) - do not disturb nymphs unless you are prepared (with
    ranged weapons or wands, that is). They steal your stuff and then
    teleport away. However, they won't usually leave the level so if you
    hunt and kill them, you'll get your stuff back.

    Leprechauns (l) - leprechauns are similar to nymphs, but instead of
    stealing equipment, they steal money. They are annoying, but the easy
    way to handle them is to drop all your money (or put it in a sack) and
    then go and beat them.

    Rothes (q) - rothes are dangerous to beginning characters. Their
    attack does lots of damage, mostly because they attack many times in a
    round. Besides, they usually appear in groups. Watch out for them. A
    good tactic to employ is the retreat-into-a-corridor-trick. If there's
    a group of monsters trying to kill you, retreat into a corridor where
    only one of them can attack you at time.

    Fungi (F), molds (P), blobs (b), jellies (j) - while most of these are
    pretty harmless, some of them can do surprising amounts of damage to
    beginning characters. Also, they might be acidic and corrode your
    weapon. Avoid them, kill them from a distance. They are very slow if
    they move at all.

    Mimics (m) - if you see a shop and there are some items, which don't
    fit in the general content of the shop they are probably mimics. They
    are dangerous! They are slow, but do lots of damage. Especially as
    it's hard to flee from larger mimics. So watch out, they've been known
    to kill a lot of promising characters.

    Ants and bees (a) - these won't appear in the first few levels, but
    when they appear, watch out! You're not probably ready to fight them.
    They are pretty fast, appear in groups and are a pain.

    It's also advisable to pick up all potions, scrolls and wands you see
    lying around. Even if you have no use for it, some monster just might.
    Intelligent monsters know how to use them and a puny gnome is a lot
    less puny if it zaps you with a wand of lightning. And if you've never
    met a monster with a wand of digging, you can't know how annoying
    *that* is!

    Two stairs up/down??

    A few levels down from the beginning of the game, you will find a
    level with two staircases down instead of one. The other stairs lead
    to the Gnomish Mines, which is a branch of the main dungeon. It is
    easily identified when entered, as it looks different from the normal
    dungeon. If you play a fighter character and have descended carefully
    enough so that you have about 50 hps, you might consider entering the
    Mines. Weaker characters should continue down the main dungeon and
    return when they are tougher. However, this is a playing style issue;
    some enter the Mines right away.

    The Gnomish Mines go down about 8-10 levels. Halfway down there is a
    town, where one can find some shops and a temple with a priest who has
    an 1 in 3 chance of being of your own alignment (you can donate money
    to him/her and use the altar to discern blessings and curses even if
    he/she isn't.) On the bottom level, there is some interesting stuff
    (mostly valuable gems).

    The second stairs up can be found deeper in the main dungeon, below
    the Oracle level. Oracle level has a large room with statues in the
    middle. The large room has smaller room in it, which has four
    fountains and Oracle, who gives minor and major consultations. Minor
    consultations are same messages than in fortune cookies, except that
    those given by Oracle are always true. Major consultation tell about
    bigger things in game and contain very important information which you
    need to know if you don't want to read spoilers.

    The second stairs lead to Sokoban, a puzzle which has four levels.
    There you have to push boulders into holes that prevent your access to
    upper levels. The last level has a prize (random one of two good and
    very useful items) waiting. It's worth a try, at least to pick up the
    food available on the first level. It's not required, however, so
    don't worry about it if it seems to be too hard or if you get stuck (a
    hint: if you get stuck in Sokoban, usually you can solve the situation
    by dropping all your stuff, then you can squeeze behind the boulders).

    There are other branches and special levels, but if you can reach
    them, this guide is not for you.

    Immortality

    This ever-so-desired state can be achieved in this game. There are few
    ways, but the most reliable is the explore mode. Just press X and
    answer yes to the question. Ta-daa! You are now immortal. You won't
    get your score recorded, but that's a small price to pay.

    Indeed, if you ever feel like quitting playing when you've died once
    or twice too often, try explore mode. You can freely experiment on
    various things (especially if you start game with 'nethack -X', when
    you will get a wand of wishing), without the fear of the error part of
    trial and error leading to an early doom.

    Using the command "nethack -u wizard -D" ("nethack -uwizard -D" in
    Unix systems, however, only certain users are allowed to do that) to
    start the game, you will get wizard mode. It's like explore, but you
    get unlimited wishes, teleport, magic mapping, identify, create
    monster and other goodies. It is a good way to experiment with things.

    The Dev Team thinks of everything

    Most things have multiple uses, many of which you probably wouldn't
    think of. Try to do unexpected things and get unexpected results. For
    example, the towel. You've read "The Hitch Hiker's Guide to the
    Galaxy", haven't you? A towel is a very useful item, in many different
    ways. As the proverb says, "The Dev Team thinks of everything". They
    certainly do...

    More information

    Maybe the single best source for information is the newsgroup,
    rec.games.roguelike.nethack. There you can find lots of experienced
    players and source divers, who can tell you anything you want to know
    about the game. However, before asking questions there, check the
    guidebook. If your question is answered there, you won't make people
    angry. NetHackers are usually quite a jolly bunch, but it's annoying
    to answer the same questions again and again.

    The official NetHack site is http://www.nethack.org/. The latest
    versions of the official binaries and sources are available there.

    Maybe the best source for NetHack information is Kate Nepveu's
    http://www.steelypips.org/nethack/, which has lots of links to
    spoilers and other information and all of it is layed out clearly and
    without unnecessary decorations.

    Of course, the best source of information is the NetHack source code.
    It takes a little knowledge about programming in general to
    understand, but there are maps (Sokoban, all the Quest levels, endgame
    levels and so on) and other data files you might like to take a look
    at.

    Disclaimer

    I refuse any responsibility and so on. I am no NetHack god, just a
    mere demigod (I have only ascended one character). Instead, I'm rather
    experienced in dying with low level characters, which I think is more
    than enough for me to write this guide. This is merely intended to
    guide some beginners into safer waters, more experienced players will
    surely do things in different ways.

    (C) 2002 Mikko Saari. Distribution of this file is freely allowed and
    highly encouraged, just keep it as it is. If you want to see some
    changes, please contact me. I'm open to changes and can be reached by
    e-mail at msaari@iki.fi. The latest version of this file is always
    available, in ascii and html at
    http://www.melankolia.net/nethack/index.en.html.
    This guide will also be posted twice a month to
    rec.games.roguelike.nethack. However, I don't read the newsgroup so if
    you want to reach me, use e-mail.
 

Saint_Proverbius

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Lasse said:
Heh, I just read that guide a week ago or so. It's nice, didn't know about "running with g-direction" before that. Here's a nice Nethack page, most of the spoilers are for versions 3.0 - 3.3 but they contain a lot of useful information.

Hah, and I've been playing Caveman.. :D

Nethack is probably one of the most complex games ever made. It's really no wonder there's gobs of little FAQs, Guides, and so on all over the internet giving advice to beginners.

It'd be interesting to see a commercial developer attempt to make something anywhere near as complex as Nethack.
 

Mistress

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I started playing NetHack yesterday. I died quite quickly. Woe is me, I suck.
 

protobob

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I'm not that good at Nethack either. But what I like about it is the strong emphasis on survival. There is an intensity to it. I remember one game where I was frantically throwing just about every small pointy object I had in one big fight, just trying to stay alive.

It sort of goes against the whole 'reload' tendancy that I get into when I'm playing rpgs. "Oh well I got caught stealing, might as well reload untill I get it right." I'm trying to break that habit...
 

Wojit

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Jun 19, 2002
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I once got reaallly far in Nethack, but then couldn't get past some level because of some stairs down I couldn't find or something... Needed some kind of bell book and candle or something, I think... Baaaah

I usually play as a Monk, Valkyrie, or sometimes a Wizard... And I usually ditch my pet on the first level. Too darned hard getting the darned thing to follow me...
 

Saint_Proverbius

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protobob said:
I'm not that good at Nethack either. But what I like about it is the strong emphasis on survival. There is an intensity to it. I remember one game where I was frantically throwing just about every small pointy object I had in one big fight, just trying to stay alive.

I mainly die of starvation or the effects of eating something I shouldn't have eaten. Well, actually, those aren't what kills me. I die because I run across something during those events.

There are some really funny deaths listed in the newsgroups, as well. :)

I think my most funny death was because I #prayed and my god was angry with me. He reduced me to 1HP and summoned a jackel.
 

protobob

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Funniest death of mine I remember was when I offered a werewolf (or some were-type critter) on an altar...I sort of had a bad feeling about it...but I was feeling adventerous. Needlesly to say, the god involved REALLY didn't like that.

Ouch. Live and learn.
 

Saint_Proverbius

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protobob said:
Funniest death of mine I remember was when I offered a werewolf (or some were-type critter) on an altar...I sort of had a bad feeling about it...but I was feeling adventerous. Needlesly to say, the god involved REALLY didn't like that.

Ouch. Live and learn.

I recently ate a were jackel. That's a mistake, BTW. Never do that. Anyway, while being a jackel, I couldn't move because my strength dropped, right? I got nailed by yellow fungus like that and couldn't get away.

Greenskin13 said:
Have any of you gotten the SLASHEM mod for nethack? Adds a few new features and races, and they say noone has beaten it yet. And it has graphics, if any of you don't like ASCII.http://slashem.sourceforge.net/

That wouldn't shock me. SLASH'EM is bookoo hard compared to Nethack. They're going to add pets that get pissed off at you to the thing, which should be even harder.
 

Greenskin13

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Saint_Proverbius said:
That wouldn't shock me. SLASH'EM is bookoo hard compared to Nethack. They're going to add pets that get pissed off at you to the thing, which should be even harder.

Don't pets get pissed at you already? If you leave them behind for a long time they go rabid and attack you.
 

Saint_Proverbius

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Greenskin13 said:
Don't pets get pissed at you already? If you leave them behind for a long time they go rabid and attack you.

Really? Because my pets just disappear in that game. I've never seen one come back after me. They seem to follow much better in Nethack than SLASH'EM.
 

Greenskin13

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Damnit! I died again! I just found a shotgun, then this blue freak that looks like megaman teleports me into a vault. I take all the gold, then a guard busted me, killed my pet, and took all my gold. Megaman came back and I ran for the next level, only to be killed by a little dog.
 

Saint_Proverbius

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Greenskin13 said:
Damnit! I died again! I just found a shotgun, then this blue freak that looks like megaman teleports me into a vault. I take all the gold, then a guard busted me, killed my pet, and took all my gold. Megaman came back and I ran for the next level, only to be killed by a little dog.

There's a shotgun?!
 

Greenskin13

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Joined
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Yes, firearms are a new feature in SLASH "EM. They work alot like crossbows but deal more damage and ammo is more rare. Only a few races can use firearms succesfully without divine intervention (praying alot), but you can start with a pistol if you are a rogue or an undead slayers. Slayers get silver bullets.
 

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