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Action Game Maker MV announced for PC

aweigh

Arcane
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Aug 23, 2005
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Action Game Maker MV announced for PC
posted on 05.08.18 at 05:17 AM EDT by Sal Romano (@salromano)

image: https://gematsu.com/wp-content/uploads/2018/05/Action-Game-Maker-MV_Famitsu_05-08-18_001-600x473.jpg




The latest issue of Weekly Famitsu reveals Action Game Maker MV for PC from the creators of RPG Maker MV.

Action Game Maker MV is a tool that enables the creation of Super Nintendo and Sega Genesis-style 16-bit console quality 2D action games.



image: https://gematsu.com/wp-content/uploads/2018/05/Action-Game-Maker-MV_Famitsu_05-08-18_002.jpg

Action-Game-Maker-MV_Famitsu_05-08-18_002.jpg



Development is currently 70 percent complete.


Read more at https://gematsu.com/2018/05/action-game-maker-mv-announced-for-pc#IKKIQPSLxegBM2G7.99
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
This will be released as "Pixel Game Maker MV" in West: https://gematsu.com/2018/05/action-...pixel-game-maker-mv-first-details-screenshots

Early Access in this Summer.

Some screenshots:


About

Pixel Game Maker MV is a type of game creation software that lets you easily create your very own original action games, without any sort of programming skills or specialized knowledge whatsoever. The action games you can create are limited only by your imagination.

The ability to use original materials and resources for character animations, background maps, sound, etc., allows you to create truly unique games.

Key Features
  • For the first time ever in the Maker series, you can now incorporate physics into the games you create. For example: a physics-based pinball game or a motorcycle game utilizing physics.)
  • Supports up to four players for co-op or competitive play! With Pixel Game Maker MV, you can create action games with multiplayer support for up to four players. Up to four players can compete against each other or engage in co-op play – it all depends on you!
  • Simultaneously display multiple particles with ease! Rotate, expand, and shrink entire screens and specific objects alike, and create particle animations with ease. All sorts of features are included, allowing you to add motion video to backgrounds and much, much more.
  • The game creation part of the game has been updated. The flow-style UI layout makes game creation easier and more fun than ever before!

Curiously it's published by Playism in West, not Degica of RPG Maker.
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
I've never used it myself, but IIRC the previous iteration (IG Maker) was not that well received. Being limited and convoluted at the same time, and poor workflow, I heard.

Looks like this time it's developed by another team. And it's based on JavaScript like RPG Maker MV.
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
Coming to Early Access in July 24th:





Overview of the workflow:

Create action games easily without programming using six tools
With this software, you can use six tools to manage everything from map fields, backgrounds, characters, and items to BGM and SFX to help create beautiful, original games from a wide variety of elements.



Tool 1: Resources – Prepare and arrange image assets required for your game
On top of basic game elements such as image assets and sound assets like BGM/voice files, this tool also allows you to manage and implement fonts, mp4 video files, gif animated images, and any other assets required for game creation.

resources.png



Tool 2: Tiles – Create “tiles” necessary for map field creation
This tool allows you to create tiles, which act as the building blocks for your game’s map fields. You can add animations and elaborate gimmicks to individual tiles and more.

tile-setting.png



Tool 3: Objects – Provide characters and items with various gimmicks
This is a tool used for managing the various gimmicks and other behaviors assigned to the main characters, enemies, items, and other objects populating the map field. Use it to make objects roll down slopes, bounce off of springs, and perform all sorts of behaviors made possible with the physics engine – all without any programming whatsoever.

object.png




Tool 4: Animation – Enliven and enrich your graphics
This tool is used to manage the various images and elaborate animations used for each object. Use it to add effect and particle animations to make your game even more colorful and beautiful. Combine multiple particles to create action games with rich and detailed graphics.

animetion.png




Tool 5: Scenes – Build stages using tiles and objects
With this tool, you can use the tiles and objects you’ve prepared to build the actual stages used in your game. Here you can easily configure camera locations and movements, various physics-based behaviors, and more.

scene1.png




Tool 6: Transition – Connect scenes to bring your games into shape
Use this tool to connect respective scenes and bring the game to its complete form. Connects flows, create transitions, and designate points to move from scene to scene.

transition.png




Also allows for functional expansion
You can use JavaScript to expand on and add to the pre-existing features. Master using these extended functions and add-ons to create even more complex and beautiful games!

Two sample games are available on Steam:





This one is demo only.
 

Ysaye

Arbiter
Joined
May 27, 2018
Messages
790
Location
Australia
Hopefully the next 'maker can be WizCrawlerMaker IX.....

Create your ultimate 1st person turn based dungeon crawler in the style of Wizardry, Elminage, Dark Spire, Class of Heroes and Stranger of Sword City!

Key Features

  • Class and race creation - allows one to define the attributes, skills and spells associated with races and classes;
  • Old School party format - allows portraits to be dropped and use a name box at the bottom, allowing maker to provide spaces for up to a maximum of 8 characters in the party at any one time (with Adventurers Guild to store others);
  • Allows the use of Wizardry style spell systems, Vancian style or Mana Based systems with custom effects including attribute change, damage and teleportation and more;
  • 20+ wall settings and detailed custom wall developer with high-resolution, or old school line based;
  • Over 30 different traps and environmental effects including spinners, trap doors, one way paths, underwater timers;
  • A variety of save systems including old school Adventure Guild saves, one off saves and permanent character loss / turn to ashes; and
  • Step based or smooth exploration modes.
 

Ysaye

Arbiter
Joined
May 27, 2018
Messages
790
Location
Australia
RPG Maker is your best bet.

If you get add-ons with the Faux 3D possibly and an add on for character creation and so forth. And then if you are running with RPGMaker MX, every update will kill all your add ons.....

Smile Game Builder does the 3D properly and instantaneously but the image size that can be used is set and at that resolution the 3D mode looks pretty poor. I also haven't found a way to put a ceiling in for inside dungeons. Also some plug-ins would be needed for character creation, and you can't do more than 4 character parties....

As such I reckon there is a market for a specific crawler maker!
 

deama

Prophet
Joined
May 13, 2013
Messages
4,999
Location
UK
So anyone played around with this yet? Any good?
 

taxalot

I'm a spicy fellow.
Patron
Joined
Oct 28, 2010
Messages
10,088
Location
Your wallet.
Codex 2013 PC RPG Website of the Year, 2015
72 euros for a tool more limited than Game Maker or Multimedia Fusion ?
lol.
 

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