Late Bloomer
Scholar
- Joined
- Apr 7, 2022
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Barely qualifies as an RPG but the exploration is amazing. One of the best explorefag experiences I had in recent years.
Was cool seeing your review on Steam. Nice write-up.
Barely qualifies as an RPG but the exploration is amazing. One of the best explorefag experiences I had in recent years.
This being the Codex, I assume everyone already played Morrowind and New Vegas, as well as most of the other entries in the TES and Fallout series.Must be we all thought Morrowind goes without saying, and didn't even notice it wasn't listed under ''obvious examples''. I certainly did.I'm suprised no one has mentioned the likes of Morrowind and New Vegas already. I would still count those games as Action RPGs, even though some casuals might disagree and see them as "super deep real ajpegees".
Yes, everyone should know that it's pronounced Arpège.No, first we need to establish that you say 'an rpg' rather than 'a rpg'.Yeah, we need to define what is a RPG
Are real-time blobbers "action"?Legend of Grimrock 2
For a certain subset of Codexers, any real-time RPG counts as an "action RPG", even if combat is highly dependent on the character's skills, even if it has to-hit rolls, and even if the physical demand on the player is little more than pressing an attack button while close to and facing towards the enemy.Are real-time blobbers "action"?Legend of Grimrock 2
the problem with kingdom come deliverance is you can easily get the top gears by killing bandits in skalitz. like from 20th hour to 100th i used the same gear. i didn't even know they are in skalitz, i just went for the buried treasure quest and came home with enough gear for a small company. the treasure maps are excellent but the armors from there are crap or weaker than the one you can buy in rattay or skalitz bandit.Kingdom come: deliverance
Legend of Grimrock is an action RPG in my books. You really need to move around a lot and strike at the right moment. There are no quests or side quets or dialogue. Its pure dungeon action.For a certain subset of Codexers, any real-time RPG counts as an "action RPG", even if combat is highly dependent on the character's skills, even if it has to-hit rolls, and even if the physical demand on the player is little more than pressing an attack button while close to and facing towards the enemy.Are real-time blobbers "action"?Legend of Grimrock 2
Morrowind was mentioned 5 times on this page alone and you're a cringy edgelord.No one mentioned the king Morrowind, yet people mention turds like The Surge
Cringe
Out of the three games, how would you rank them in terms of overall quality?Salt 2 = Excellent exploration. It is the focal point of the game. The combat is weak.
Wild West and Wizard = Good exploration. Story is decent. Combat is weak.
Wigmund = Good exploration. Janky controls. Combat gets fun once you are used to said jank. Decent character progression.
How would you rate this game? Are the systems actually deep? Oftentimes when I see an indie game that looks really good, I find out that it's just surface level and there really isn't any depth to the games systems and mechanics. Is there a good sense of progression? How's the difficulty? Are the quests actually deep and meaningful? Is the game strictly about combat/exploration like you would expect of a dungeon crawler, or does it have moments of pause where you perhaps do some none-combat related quests, go shopping, etc, akin to the momentary pauses in fighting that you see in games like BG or Underrail.This one qualifies as an RPG, but you don't level up a character but a spaceship. Really good. Mixes some random generation of planet phenomena with several hand-crafted questlines and locations, which is what propels this far above similar games that rely entirely on procedural content.
The systems were decent enough as far as I remember. I'm more of a contentfag than a systemsfag though, so I don't care all too much about the systems as long as the actual hand-crafted content is good (which is why I find most roguelikes ultimately pretty dull, as they're all systems, no content).How would you rate this game? Are the systems actually deep? Oftentimes when I see an indie game that looks really good, I find out that it's just surface level and there really isn't any depth to the games systems and mechanics. Is there a good sense of progression? How's the difficulty? Are the quests actually deep and meaningful? Is the game strictly about combat/exploration like you would expect of a dungeon crawler, or does it have moments of pause where you perhaps do some none-combat related quests, go shopping, etc, akin to the momentary pauses in fighting that you see in games like BG or Underrail.This one qualifies as an RPG, but you don't level up a character but a spaceship. Really good. Mixes some random generation of planet phenomena with several hand-crafted questlines and locations, which is what propels this far above similar games that rely entirely on procedural content.
All three games are very much indy games. Salt 2 and Wild West and Wizards are made by the same person.Out of the three games, how would you rank them in terms of overall quality?
You got too much free time when you are wasting time on 5 to 7 games and even recommending them lolAll three games are very much indy games. Salt 2 and Wild West and Wizards are made by the same person.Out of the three games, how would you rank them in terms of overall quality?
Salt 2 overall quality I would rate as a 7. That is not to downplay the effort though. The things he has planned and the things he has already released make it a solid 7 with a cap out of 8 if he follows through on everything. I have put in 35 hours so far.
Wild West and Wizards overall quality I would give a 5. I did enjoy it quite a bit. I had a lot more fun than a 5. I got it on sale and it surpassed my one dollar for one hour metric. I put in 42 hours.
Wigmund overall quality I would rate as a 7. I am still playing this albeit a bit sporadicaly. This one for me kind of came out of nowhere. Never heard of the dev or the game before. Just bought it on a whim. I am quite impressed with the game. It is super janky though. Takes some getting used to. I was jonesing for an adventure game with this viewpoint after having discussed why all ARPG's seem to favor speedrunning loot pinata gameplay without any adventure / rpg elements. This game filled that void quite nicely.
I recommend all 3 games. I would not recommend Salt 1 though. Its a very rough project that seemed to be a learning expereince. All three games go on sale with Wigmund being on sale for 24 more hours (2023 march 15).
You got too much free time when you are wasting time on 5 to 7 games and even recommending them lol
You got too much free time when you are wasting time on 5 to 7 games and even recommending them lol
Maybe I misunderstood "overall quality". I stated I had more fun than a 5 in Wild West and Wizards. But to give them a higher rating simply because I enjoyed them doesnt seem fair to anyone reading. I would rather someone approach a game with a critical eye and realistic expectations. Not every game I put hours into needs to be an 8, 9, or 10. Most games are just not deserving of such high accolades. I only play games, for the most part, that I am fairly certain I will have fun playing. My average of 5 is in comparison to the games I have put some quality time in and enjoyed. I am not using all the absolute shit that has been released in the last decade as some type of comparison. I simply don't play games I am not interested in.