Pegultagol
Erudite
I am already anticipating the review.
I half expect some good mention of the game, in a way.
I half expect some good mention of the game, in a way.
http://www.rpgcodex.com/content.php?id=137Naked Ninja said:Looking forward to that review.
I don't think there is such a thing.VD, do you have any idea what the upper level cap is?
Don't worry, you'll have plenty of skill points, it's a long game.So many appealing skills, its hard to choose. Which is a good thing :D
Sae said:There's a lot more silly crap that the AI in an RPG has to keep track of than the AI in a shooter. NPC schedules, factions, how much they like you, etc., whatever. In a shooter it's typically just "I am teh kill at u. oh noe u r liek teh kil me 2 so i go hide behind barels."Balor said:TESF-worthy! RGI's right... and VD, you either drunk, or high, or both, or senility is overtaking you.RPGs always take more power than FPSs. See Bloodlines & Half Life 2 as an example.
Your post is just... dumb. Sorry.
So assuming an RPG uses the same level of technology as an FPS, the RPG will run slower. Not that Gothic 3 uses the same technology as *insert latest "ZOMG I TAEKED COVAR SO SMART AM I" FPS*. Just explaining why RPGs run slower than FPSs.
MacD said:Balor...go take a basic computing course, please. RPG's are inherently more taxing to the cpu...all the thing which are kept track of in RPG's (and I'm not even talking about streaming world tech) like schedules, day/night cycles, inventory, attribute versus to hit calculations and the like, the maqny more different weapons, the many more pathfinding operations (a whole level of NPC's versus maybe five to ten at the most in an FPS) and many more things....
An FPS just needs to look good (all on the GPU) and have five to ten computer controlled NPC's running about with a couple of weapons. An rpg does that, plus all of the above (name me one FPS asifdde from Planetside which has day/night cycles). Or one which has to track different attributes to determine to hit/armour etc. An FPS just calculates these things differently (they use a spread pattern to hit, not a skill modifier to hit...same with damage done...in an fps, a certain enemy takes weapondamage minus (maybe!) armour; an rpg takes into account weapon skill and armour skill, and maybe even movement penalties etc).
An RPG with the same graphics as an fps has to take into account a HELL of a lot more data than an fps. And all that data (and there's a LOT of it) takes up mucho RAM and mucho processing power. It really isn't strange that FarCry looks so good...they had the cycles to spare.
And physics...well, physics is physics, in an RPG or a FPS...same performance hit.
Sorry, just read this:
"You cannot really make the argument that the game system combat calculations take up any significant amount of processing or memory. Those are extremely simple calculations, especially compared to the rest of the things that already go on in both of these games...a drop in the bucket"
Wow, you too need to look into how computing and programming is done. You can make that point, BECAUSE IT IS TRUE. It does take up a lot of memory and that automatically means that it takes more processing power (appart from the more complex calculations, like not just plus and minus but divisions and multiplying, which take up more than just twice the time, it's just inherent in larger datasets).
These are NOT simple caclulations, they take much more time and they are not just a drop in the bucket. Shit, even if they took just 10% of the CPU/Ram budget (and they usually take more, up to 20% at least nowadays), that 10%-20% more than an FPS needs, which is 10%-20% which can go to running things faster or making things look better.
Faustus said:I think performance has a lot to do with the implementation of a given engine technology. I doubt the engine code was exactly the same between HL2 and Bloodlines, but even if it was I don't think you can accurately attribute the performance differences to one being an RPG and the other being a "shooter". I really cannot think of anything that the Bloodlines game could be doing that HL2 didn't have to be doing as well.
Baphomet said:As a programmer, I strongly feel that only a programmer who has worked on both RPG and FPS projects can authoritatively chime in on the topic. A few have said interesting things in this thread, but to be honest, it's speculation at worst and a series of educated guesses at best.