DraQ
Arcane
All the time, man.Are you off your meds again?
Note that I didn't say that it was bad or even mediocre (that started with Q2).
All the time, man.Are you off your meds again?
Not sure if it's 3D or a graphical trick, but the first Red Baron (1999) also wowed me for its time, as did many flight simulators:
You should try Azrael's Tear.Realms of the Haunting, this FPS / adventure hybrid borrowed FP adventure Normality's engine:
Very aesthetically pleasing, good audio, cheesy but enjoyable FMV rich story, regrettably the game's gunplay is only just above your average Doom clone and the enemies are mediocre looking sprites these were painful facts in a time when Quake, DN3D and Blood were also around.
OTOH 1998 was pretty much the last year when games were made to run without hardware acceleration and still look decent. Maybe let's limit ourselves to games running without hardware acceleration?1998 is too late, Thief, Unreal, Soul Calibur and Half Life all were released that year.
Why? The majority of pretty much every scene in them is still nominally a 3D scene, even if drawn by raycasting engine, and it's not like 3D games don't help themselves with 2D graphics even today.Anyway posting 2.5D FPS games like Blood is cheating.
The Dreamcast version of Soulcalibur is one of the first examples of a home conversion of a game being graphically superior to its original arcade counterpart. Among the differences were the improved graphics (including the addition of 3D backgrounds), tweaked gameplay, new game modes, new costumes, and the inclusion of an extra character, Cervantes de Leon.
Virtua Fighter 2?Vehicles and landscapes are easy to appear nice in early 3d. Bring in some actual people that won't make you wake up screaming in cold sweat at nights. LOL at Quake mention, back in 1996 it was a foolproof argument why 3d must be banned forever.
How about one of the first 3D fighting games, Battle Arena Toshinden?Vehicles and landscapes are easy to appear nice in early 3d. Bring in some actual people that won't make you wake up screaming in cold sweat at nights. LOL at Quake mention, back in 1996 it was a foolproof argument why 3d must be banned forever.
Originally I thought of making "no hardware acceleration" the rule, but
- all console games had some form of hardware acceleration
Well, unless "no hardware acceleration" rule would be interpreted as to preclude any games supporting HW acceleration even if they can be run without it and still look impressive, you'd still have, for example, Unreal throwing some heavy punch around.
- the thread would have been almost exclusively filled with raycasters or voxel engines
I can't really agree, because early 3D acceleration was mostly about smooth texture filtering and making graphics work faster. Pretty much everything else could and has been implemented in software as well (up to and including shader-like effects in TN:SFC that only became widespread and supported on hardware level almost a decade later).
- what artists did with early gpu rasterized graphics is interesting too.
That looks amazing actually. Is it representative?Realms of the Haunting, this FPS / adventure hybrid borrowed FP adventure Normality's engine:
Virtua Fighter 2?Vehicles and landscapes are easy to appear nice in early 3d. Bring in some actual people that won't make you wake up screaming in cold sweat at nights. LOL at Quake mention, back in 1996 it was a foolproof argument why 3d must be banned forever.
That looks amazing actually. Is it representative?
This turned out one interesting thread, and I'm definitely not a fan of 3D gfx. Could you post an example of the above, I must admit I don't know what rasterized would constitute.
- what artists did with early gpu rasterized graphics is interesting too.