Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

After five years of waiting...

Sol Invictus

Oct 19, 2002
Pax Romana
EvoG said:
Exitium said:
MI4 was horrible, due to the 3d camera.

Err, you mean 3D rendered backgrounds? Grim Fandango pWnd all and it had 3D backgrounds. Since when does the way the art is made make it horrible buddy?

I'm talking about the 3d graphics and the camera. The camera gave me a fucking headache! Grim was tight, but MI4 really dropped the ball on the art style of Monkey Island. 3 was the best, I felt, because it had really nice art. I didn't like going back and forth and shit in MI4.

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Top Bottom