Severian Silk
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Any chance of there being a player-controlled party in a sequel?
Vince said:It's safe to assume that our next project will be party-based
I'd hope not for an AOD sequel, it's a very different play experience, one I see as incompatible with AOD's design philosophy, makes more sense for a heavily combat focused game.Assnuggets said:Any chance of there being a player-controlled party in a sequel?
Vince said:Assuming that AoD sells enough to keep us in business, here are the options that were thrown around:
a) AoD sequel, set either on a different continent and exploring the Qantari culture or in the "wasteland", exploring uncivilized societies - barbarians, nomads, scavengers, etc.
b) AoD party-based dungeon crawler - we have a decent combat engine, might as well put it to good use.
c) the colony ship game
d) a sci-fi prison game where the goal is to survive and escape.
One of those, possibly two, if we get another team going.
Jasede said:Say, can you make it so that when the PC is hit, your HP don't instantly go from 30 to 20, but, instead, count down quickly, but not so quickly that one doesn't notice it? I like that effect a lot in those games. Maybe it's already in and just happened too quickly for me notice.
Longshanks said:I'd hope not for an AOD sequel, it's a very different play experience, one I see as incompatible with AOD's design philosophy, makes more sense for a heavily combat focused game.
Gorky 18 double rocked.Flashback said:Gorky 17 rocked, good TB-combat game. It's not more RPG than JA2, though.
As an option, I hope.Vault Dweller said:Not sure about that (too actiony), but if there is a strong demand, it won't be difficult to add.After that suggestion grates on people, I'll also suggest that small damage popup's on screen...
denizsi said:Here is another suggestion: Instead of choosing an attack style by clicking on weapon slot, to bring up the context menu, can't we rather click on an enemy to bring up the context menu there to choose an attack?
It would be faster as well: Right now, you click on weapon slot, choose an attack and click on a target, whereas you could click on a target and choose the attack. Sounds much more efficient to me.
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| Left | Right |
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| Left | Right |
|˙˙˙˙ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| FAST ATTACK____5 AP / 7-10
| NORMAL ATTACK_6 AP / 7-18
| POWER ATTACK__6 AP /
| WHIRLWIND_____6 AP / 7-18
| AIMED: HEAD____6 AP / 7-18
| AIMED: TORSO___5 AP / 7-10
| AIMED: LEGS_____5 AP / 7-10
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| Left | Right |
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| ????___________?? / ??-??
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That's what we are working on now.denizsi said:To compliment my suggestion, it would also be nice (and necessary really) to be able to see the AP cost and damage range of all the actions in the context menu list if you were able to right click on a target to bring it up.
If it does turn out to be Fallout in Rome, I'll still play it and probably enjoy it. But I won't respect it.
Jasede said:Due to my inherent caution, I have to say, I can't believe that actually looked pretty decent.
Say, can you make it so that when the PC is hit, your HP don't instantly go from 30 to 20, but, instead, count down quickly, but not so quickly that one doesn't notice it? I like that effect a lot in those games. Maybe it's already in and just happened too quickly for me notice.
By Fallout in Rome you mean what?Longshanks said:It can't be Fallout in Rome, there's no swearing and over the top violence.
He means FUNNAY jokes, good-evil-and-GRAY morality, and Roman super-muta...orc...Persians.inwoker said:By Fallout in Rome you mean what?Longshanks said:It can't be Fallout in Rome, there's no swearing and over the top violence.
aweigh said:How about being able to hire a henchman as extra muscle for fight-heavy quests? Or being able to hire a rogue-type before going spelunking. Like in NWN1, but without any personality whatsoever to the henchmen except for random comments during battle. For the eventual sequel, I mean. That way you'd avoid falling into the emo-trap of having to make up backstories and personalities for "party members", and still be able to make for some strategic set pieces involving multiple squadrons.