serch
Magister
Just change challenging with mentally challenging and you are ready to go. It's very difficult to make a RT game that defies intellect instead of reflexes and coordination because mind is a lot faster than your hands.
I was using starcraft as an example of a highly competitive and challenging RT game, who said anything about it being based purely on thought?Monocause said:Dark Matter said:Face it, your notion of TB combat somehow being more challenging than RT combat is a fucking joke.
TB is a purely intellectual challenge, and I believe that's what VD meant.
It's funny you should mention Starcraft. I happen to know the guy who won the second place in some tournament a couple of years ago, getting nice cash for a then sixteen year old guy. What he said amounted to "No, there's no thinking. You need to be lightning fast, know how to assign hotkeys to groups to optimise your speed and the order of buildings and units you need. You pick a strategy and stick to it, if it fails you're screwed no matter what you do, there's no time to rethink or to change anything mid-game".
I've seen complete and utter retards owning everyone in SC and W3. RT rewards your speeds, not your smarts. Smarts are useful, but not necessary to win. I can't even imagine someone brilliant but sluggish winning a Starcraft match.
Uh... yeah, that's exactly what I meant. It's clear that playing deep tactical TB games like Jagged Alliance 2, which something tells me you haven't played, and arcade fighting games and shooters, no matter how "tactical", is exactly the same thing. Thank you for proving my point, btw. If these games are the best tactical examples (that don't rely on one's manual dexterity at all)...Dark Matter said:Obviously since RT combat is easy, dumbed down stuff that even a 10 year old can master, I'm sure someone who managed to beat such mind-blowingly deep and challenging games like Jagged Alliance and X-Com should be able to start up a game of Starcraft, Ninja Gaiden, Operation Flashpoint, Ikaruga etc. and pwn everybody, right?
I salute your argument building skills! You take a solid "your notion is a joke!" argument, slap "Face it" on it - nice touch, throw in "fucking" to show your disdain, and now you have a fucking tank. Deadly and unstoppable. I mean, what could I possibly say to that?Face it, your notion of TB combat somehow being more challenging than RT combat is a fucking joke.
What other challenge could there possibly be? How fast can you click? We are talking about an RPG on RPG Codex. Not CS Codex.serch said:Just change challenging with mentally challenging and you are ready to go. It's very difficult to make a RT game that defies intellect instead of reflexes and coordination because mind is a lot faster than your hands.
How about Counter-Strike? It's also a highly competitive and challenging game.Dark Matter said:I was using starcraft as an example of a highly competitive and challenging RT game...
FYI, child? If your TB gaming experience starts with Fallout, then you haven't experienced anything yet.And FYI, TB RPGs, in general, have never exactly offered you a multitude of equally effective tactics and strategies. Sure, in Fallout...
That's essentially what you said. I assumed you said what you meant. I'm not a mind reader, you know.Vault Dweller said:Uh... yeah, that's exactly what I meant.
You're the one who made the initial comparison by suggesting that RT games are easy that any random joe can be successful at.It's clear that playing deep tactical TB games like Jagged Alliance 2, which something tells me you haven't played, and arcade fighting games and shooters, no matter how "tactical", is exactly the same thing.
They aren't (OFP qualifies though). I never said anything about deep and tactics. I was talking about challenge and difficulty.If these games are the best tactical examples (that don't rely on one's manual dexterity at all)...
Vault Dweller said:What other challenge could there possibly be? How fast can you click? We are talking about an RPG on RPG Codex. Not CS Codex
Dark Matter said:Starcraft, Ninja Gaiden, Operation Flashpoint, Ikaruga
Don't flip flop, punk. You said challenge and claimed that even a 10 year can old be good at RT games unlike with TB games. Challenge is challenge. There's no reason to exclude factors like precision and quick thinking and reflexes. And the "this is RPG Codex" argument doesn't work because you're the one who's been going on about JA2 and X-Com this whole time.Vault Dweller said:What other challenge could there possibly be? How fast can you click? We are talking about an RPG on RPG Codex. Not CS Codex.serch said:Just change challenging with mentally challenging and you are ready to go. It's very difficult to make a RT game that defies intellect instead of reflexes and coordination because mind is a lot faster than your hands.
Sure, that too.How about Counter-Strike? It's also a highly competitive and challenging game.
Why not Fallout? There was plenty of whining about Fallout 3's combat and about how it's dumbed down and non-tactical like the orignals. It's funny because for the majority of the game, all you're doing is going for targeted head shots in both games (In original FOs, you usually wait till your weapons skill is high enough). FO combat is advertised and deep and tactical on the Codex. It's not. Fun, yes, but not deep in the slightest bit.FYI, child? If your TB gaming experience starts with Fallout, then you haven't experienced anything yet.
I made no such claim.Kos_Koa said:Face it, your notion of RT combat somehow being more challenging than TB combat is a fucking joke.
No. A pure TB mode may have worked well for the longer and more difficult encounters, but if the game switched to TB for every simple and easy encounter (which can be won simply by clicking the attack button once and watching), the game would be excruciatingly slow and boring.serch said:You know I always thought thay IE games were not RTwP they were more like aborted turn based ones (ATB) Your fighter could not swing his sword faster if you clicked more quickly, neither your wizard could cast more spells. There were TB activity in the engine, it was not so visible like in ToEE, though. Those games would have been a lot better with a pure TB combat.
Good example. I played AoE2 + Age of Mythology (especially AoM) quite a bit back in the day and they're definitely not about having insanely fast reflexes (although that helps a bit too).Micormic said:1 game for all you retards
age of empires 2
play that online and try only using reflexes, you'll get fucked so badly, you gotta use tactics in REAL rts's, not blizzard shit.
http://wire.ggl.com/2007/12/06/youngest ... ts-in-osl/Dark Matter said:You said challenge and claimed that even a 10 year can old be good at RT games unlike with TB games.
I guess so. Now that you've opened my eyes, I'm not sure what's more challenging, a good TB battle or a RT pie-eating contest. Challenge is challenge, right?Challenge is challenge.
JA2 isn't an RPG? Why? Care to prove it? Wiki says it's a tactical RPG, but what do they know? What is this? The Codex too thinks it's a role-playing game. Saint Proverbius even made a newspost where other people called it an RPG.There's no reason to exclude factors like precision and quick thinking and reflexes. And the "this is RPG Codex" argument doesn't work because you're the one who's been going on about JA2 and X-Com this whole time.
Well, if Volourn says so, it must be true.Also, where did you get this idea that RT games are all about speed and manual dexterity. As Volourn said, the IE games have very little emphasis on manual dexterity given the fact that you can fucking pause the combat and analyze the situation and then issue orders.
Where? Must have missed it.Why not Fallout? There was plenty of whining about Fallout 3's combat and about how it's dumbed down and non-tactical like the orignals. It's funny because for the majority of the game, all you're doing is going for targeted head shots in both games (In original FOs, you usually wait till your weapons skill is high enough). FO combat is advertised and deep and tactical on the Codex.
Dark Matter said:Good example. I played AoE2 + Age of Mythology (especially AoM) quite a bit back in the day and they're definitely not about having insanely fast reflexes (although that helps a bit too).Micormic said:1 game for all you retards
age of empires 2
play that online and try only using reflexes, you'll get fucked so badly, you gotta use tactics in REAL rts's, not blizzard shit.
You're missing the point. It was never about age. I wasn't suggesting that it takes a fully matured and educated mind to be good at RT games (and the same applies for TB games). The point is that not any random joe can just come in and be good at them (which is what your initial comment suggested). I bet even for that 13 year-old, it took quite some time and quite a bit of experience before he got good at it. A 10 year's ability to master starcraft is no greater than his ability to master X-com or JA2.Vault Dweller said:You said challenge and claimed that even a 10 year can old be good at RT games unlike with TB games.
http://wire.ggl.com/2007/12/06/youngest ... ts-in-osl/
"First-person views of [13-year old] Tae Yong’s screen show remarkable speed... "
Testing your appetite and your pie-eating skills is unrelated to gaming. We were talking about RT combat vs. TB combat in the context of video games. What the fuck has pie-eating got to do with it? But yes, it's very likely that entering a RT pie-eating contest would be a more challenging and difficult experience than playing JA2.I guess so. Now that you've opened my eyes, I'm not sure what's more challenging, a good TB battle or a RT pie-eating contest. Challenge is challenge, right?
How is JA2 an RPG? It has RPG elements like having a few basic stats for your mercs that can be improved (but then again so do a bunchshooters and real time strategy games). JA2 is a turn based tactical/strategy game with a few RPG elements.JA2 isn't an RPG? Why? Care to prove it? Wiki says it's a tactical RPG, but what do they know? What is this? The Codex too thinks it's a role-playing game. Saint Proverbius even made a newspost where other people called it an RPG.
He's most certainly right in this case. Care to show how he's wrong? Or do you just wanna cop out by pulling out the "BUT ITZ VOLOURN" card?Well, if Volourn says so, it must be true.
It's around somewhere. I don't make a habit of archiving the Codex's opinions on pointless topics.[/quote]Where? Must have missed it.
VD should let you do the his marketing. He always comes across as such an ass.obediah said:"We want combat in AoD to be a mental challenge. You have a lot of options, and we want players to feel threatened in each battle and carefully choose their actions. The players interested in this sort of combat overwhelmingly prefer turn based combat to RTwP, and we are happy to oblige them."
Agreed. Anyone who thinks that someone who's an expert at a certain game (RT or TB) is actually somehow smarter than someone who sucks at that game is an idiot. People who are good at any game are good because they have more experience, more practice, and a better understanding of the game and it's mechanics. Simple as that. It has nothing to do with being a genius.Volourn said:It doesn't take a genius to beat a TB game. Don't be a dumbass. You do NOt need to be smart to play TB games.
Shannow said:K, I can live with that. The other thing I dislike about RTwP is simultaneous action.obediah said:
Let's sketch a situation:
Horde of gibberlings attacks in BG and in ToEE.
BG: Cast fireball. Now I don't know exactly when the spell will trigger, because turns aren't clearly separated and I have no knowledge how the initiative rolls worked out. So I have to guess where to aim to get as many gibberlings as possible without frying my tanks. Adding to this BG didn't show the radiuses of your spells so you had to be extra careful. Casting Aoe spells with friendly fire was pretty much a gamble and I didn't use them much.
ToEE: When it's the wizard's turn it's his turn. Whatever he does then will affect everybody in spell radius. He can decide where to place the fireball for maximum effect. He can adapt to the situation in that exact moment.
Of course it's a matter of preference but I just love that kind of control.
Dark Matter said:You're missing the point. It was never about age. I wasn't suggesting that it takes a fully matured and educated mind to be good at RT games (and the same applies for TB games). The point is that not any random joe can just come in and be good at them (which is what your initial comment suggested). I bet even for that 13 year-old, it took quite some time and quite a bit of experience before he got good at it. A 10 year's ability to master starcraft is no greater than his ability to master X-com or JA2.
Testing your appetite and your pie-eating skills is unrelated to gaming. We were talking about RT combat vs. TB combat in the context of video games. What the fuck has pie-eating got to do with it?