Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Interview Age of Decadence interview leftovers at RPG Vault

Balor

Arcane
Joined
Dec 29, 2004
Messages
5,186
Location
Russia
Meh, for a short while I hoped we'd fight a writhing mass of tentacles at the end... I guess it'll have to wait for the sequel.
Or just lauch a hentai RPG ;P.
 

Lumpy

Arcane
Joined
Sep 11, 2005
Messages
8,525
Spazmo said:
<blockquote>Vince D. Weller: The Age of Decadence is not the kind of game where technology matters. To some degree, it's a design choice. There is no shortage of fantastic looking games featuring physics, soil erosion, and photo-realism. There is, however, a shortage of games featuring fantastic gameplay... games like Darklands, X-COM, Fallout, etc. This is not to say that ours is such a game, but that's the direction and inspiration.</blockquote>
Why? In which points is AoD weaker that Fallout?

Also, do we get tentacle-rape too?
 

Claw

Erudite
Patron
Joined
Aug 7, 2004
Messages
3,777
Location
The center of my world.
Project: Eternity Divinity: Original Sin 2
Greatatlantic said:
If all quests have as many paths as that raider example... I'll be very impressed indeed.
Bah, it'll be Fargoth all over. :wink:


Vault Dweller said:
Why? Anyway, no, the order taking system hasn't been set up yet. Thanks for the thought though.
Why? Why? Someone offers to pay for the game you haven't finished yet and you ask why? You clearly don't belong into the games industry.
You don't ask why, you ask if he's ok with the $10 preorder fee. Tsk.
 

Lumpy

Arcane
Joined
Sep 11, 2005
Messages
8,525
Astromarine said:
would you consider an armagan-like preorder-for-beta-access scheme?
No.
I think that discussion came up some time ago, and VD said a true RPG can't really be released unfinished.
 

mathboy

Liturgist
Joined
Feb 21, 2004
Messages
666
Why not release the beta when you've finished the game and tested it in what way you were going to, like somebody almost kind of suggested in the other thread to allow people to find spelling errors and tune-stuff and all that (and bugs of course)?
 

DarkUnderlord

Professional Throne Sitter
Staff Member
Joined
Jun 18, 2002
Messages
28,580
Vault Dweller said:
DarkUnderlord said:
Pity about the graphics. It might've been a good game if it had had some decent ones.
That bad, eh?
Why, you actually consider them worthy graphics for an RPG? For years, RPG's have fallen by the wayside because of their unworthy graphics. Real gamers have ignored RPGs because of their niche appeal due largely to their ugliness. No-one in their right mind wants to play a giant @ symbol or some fuzzy brown looking bear thing. People don't want to watch as some purile vomit inducing character wanders about the horrid brown land gaping with mouths wide-open at their sudden encounter with some fuzzy alien hybrid. People want to see the beauty within your gameworld and serious gamers know that that can only be achieved by advanced, next-generation graphics. Good companies like Bethesda for example are actually trying to do something about this, while your game simply marginalises the genre even further in the eyes of serious and hardcore gamers! You should be appalled at what you've done! It will do nothing but cause the further downward spiral of a once great genre.
 

Seboss

Liturgist
Joined
Jan 27, 2006
Messages
947
Or you could make people pay to beta test your product ?

:roll: I know, so unoriginal.
 

Mefi

Prophet
Patron
Joined
Apr 7, 2005
Messages
1,364
Location
waiting for a train at Perdido Street Station
Good interview VD. The comments at the end by the interviewer are very positive. Credit to those sites who've picked up on the game and have been willing to offer it some coverage. That's a fantastic achievement in itself for Iron Tower.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,060

suibhne

Erudite
Joined
Aug 21, 2003
Messages
1,951
Location
Chicago
There are mistakes in two of the dialog screens published by RPGVault. Please edit the dialogs with punctilious exactness before you go final. :wink:

Seriously, maybe it's just me, but I hate encountering elementary spelling or grammar mistakes in games, books, etc. It just leaves me with a feeling of overall lack of polish and sophistication.

Otherwise everything looks great.
 

GhanBuriGhan

Erudite
Joined
Aug 8, 2005
Messages
1,170
suibhne said:
There are mistakes in two of the dialog screens published by RPGVault. Please edit the dialogs with punctilious exactness before you go final. :wink:

Seriously, maybe it's just me, but I hate encountering elementary spelling or grammar mistakes in games, books, etc. It just leaves me with a feeling of overall lack of polish and sophistication.

Otherwise everything looks great.

There were pages of posts about this already - VD is aware of it :)
 

suibhne

Erudite
Joined
Aug 21, 2003
Messages
1,951
Location
Chicago
GhanBuriGhan said:
There were pages of posts about this already - VD is aware of it :)

That's the danger of having three different threads about one topic. :wink:
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom