Or just lauch a hentai RPG ;P.Meh, for a short while I hoped we'd fight a writhing mass of tentacles at the end... I guess it'll have to wait for the sequel.
Or just lauch a hentai RPG ;P.Meh, for a short while I hoped we'd fight a writhing mass of tentacles at the end... I guess it'll have to wait for the sequel.
Why? In which points is AoD weaker that Fallout?Spazmo said:<blockquote>Vince D. Weller: The Age of Decadence is not the kind of game where technology matters. To some degree, it's a design choice. There is no shortage of fantastic looking games featuring physics, soil erosion, and photo-realism. There is, however, a shortage of games featuring fantastic gameplay... games like Darklands, X-COM, Fallout, etc. This is not to say that ours is such a game, but that's the direction and inspiration.</blockquote>
Bah, it'll be Fargoth all over. :wink:Greatatlantic said:If all quests have as many paths as that raider example... I'll be very impressed indeed.
Why? Why? Someone offers to pay for the game you haven't finished yet and you ask why? You clearly don't belong into the games industry.Vault Dweller said:Why? Anyway, no, the order taking system hasn't been set up yet. Thanks for the thought though.
No.Astromarine said:would you consider an armagan-like preorder-for-beta-access scheme?
Why, you actually consider them worthy graphics for an RPG? For years, RPG's have fallen by the wayside because of their unworthy graphics. Real gamers have ignored RPGs because of their niche appeal due largely to their ugliness. No-one in their right mind wants to play a giant @ symbol or some fuzzy brown looking bear thing. People don't want to watch as some purile vomit inducing character wanders about the horrid brown land gaping with mouths wide-open at their sudden encounter with some fuzzy alien hybrid. People want to see the beauty within your gameworld and serious gamers know that that can only be achieved by advanced, next-generation graphics. Good companies like Bethesda for example are actually trying to do something about this, while your game simply marginalises the genre even further in the eyes of serious and hardcore gamers! You should be appalled at what you've done! It will do nothing but cause the further downward spiral of a once great genre.Vault Dweller said:That bad, eh?DarkUnderlord said:Pity about the graphics. It might've been a good game if it had had some decent ones.
Thanks.Mefi said:Good interview VD.
Yep. Even GameShark, a mostly console site, has mentioned AoD in the Editor-in-Chief's blog:The comments at the end by the interviewer are very positive. Credit to those sites who've picked up on the game and have been willing to offer it some coverage. That's a fantastic achievement in itself for Iron Tower.
Eventually.mytgroo said:Is there a timeline for this thing to be published?
suibhne said:There are mistakes in two of the dialog screens published by RPGVault. Please edit the dialogs with punctilious exactness before you go final. :wink:
Seriously, maybe it's just me, but I hate encountering elementary spelling or grammar mistakes in games, books, etc. It just leaves me with a feeling of overall lack of polish and sophistication.
Otherwise everything looks great.
GhanBuriGhan said:There were pages of posts about this already - VD is aware of it![]()