Clockwork Knight said:
That said, that justification on the previous page seemed good enough, VD.
Because I copy-pasted it from a conversation I've had with a certain bro who argued rather passionately that AoD will do well on consoles.
What's keeping you from releasing it on live arcade or something to boost sales, other than
?
Because we believe it's not necessary. The PC RPG market is big enough to support a small indie studio. If we won't get the support there, we won't seek it on the console market.
Because consoles are for action/arcade games meant to be played with friends on your couch. Because I've never seen a decent RPG on the consoles and I don't think that porting is possible without dumbing gameplay down. Every time a console port was announced, quality suffered despite assurances that it won't.
Because I like playing games with a keyboard and a mouse.
Kaanyrvhok said:
I dont understand how someone can enjoy playing console game's with their kids and have no interest in consoles...
Context.
No interest in developing games for consoles. Similarly, I like the Diablo games and will buy Diablo 3 the moment it's released, yet we have no interest in making action RPGs.
I will throw this out there since we are airing PMs.
We are not. Airing PMs would be telling everyone what you said and (usually) inviting people to laugh at you and/or attack your position. I merely copy-pasted a paragraph since I needed some authentic "in favor of" arguments.
On another subject. AoD should drop the quotes about 100s of quest. Nothing wrong with reneging on that. 15 quest with multiple solutions are better than 100 and we don't need 100 in an Indie game. I mean not at all to rush the game in any way except stating that you dont need 100 fucking quest.
a) I don't think we mention that the game has 100s of quests everywhere. I've mentioned 2-3 over the years that the game has over 100 quests. Not hundreds.
b) you're implying that it isn't so, which isn't nice
c) the starting town alone has 25 quests, so it's kinda hard to scale it down to 15
d) what kinda lame ass game, indie or otherwise, has only 15 quests?
e) AoD was designed to be replayable and many quests are mutually exclusive, which is why the high number of quests is NECESSARY, because an average playthrough will give you no more than 25 quests, which isn't a lot.