- Joined
- May 29, 2010
- Messages
- 35,848
As much I agree with you, pffffffffhahahahaalmost ready to release game.
As much I agree with you, pffffffffhahahahaalmost ready to release game.
We are. Try checking the task manager for zombie AoD processess.Is anyone else experiencing random crashes during loading screens? After the latest one my demo refuses to start, saying Direct3d failed to initialize or somesuch shit.
No, 'Moron Indicators' were features that morons complained about. Like the Spirit Meter.I just remembered we used to have a name for in-game conversation skill tags, back in the day. What was it..?
Oh, right, "Moron Indicators."
(and I'm an absent-minded dope who keeps throwing nets on already entangled enemies).
I suppose it would be ideal if dialogue tags could be enabled/disabled in the options screen.
You can use the 1-3 keys to switch between the 3 standard attacks. Hotkeys for other attacks aren't implemented yet.Is there a hotkey to switch between attack types btw? If not, definitely should be.
Hey, I'm just throwing ideas around for a dialogue system that's better than the "win / lose" of current systems. Feel free to contribute as to why you question it's "realism" or "cool"ness.Yeah lets make an entire new conversation system that DU dreamed up in fever addled dreams and is never tested or even worked at, to this almost ready to release game.
Seriously who thinks this is realistic, or even cool? Who brofists this shit? I mean I know that the codex is for fags but still...
Tehnically Moron Indicators were a little more moronic than that. They went so far as to tell you "this line of dialogue where you ask for a quest, will give you a quest". The whole debate is here.No, 'Moron Indicators' were features that morons complained about. Like the Spirit Meter.I just remembered we used to have a name for in-game conversation skill tags, back in the day. What was it..?
Oh, right, "Moron Indicators."
We could call those "Idiot Meters" if you like.
That's a very good idea. While it's too late to try to fit it into the AoD design, we'll definitely explore this concept further.<snip>
we'll definitely explore this concept further.
Like how space rangers worked
... Shut the fuck up imbecile.Maybe if they had listened to real feedback like mine instead of your ball-licking people wouldn't be wondering WTF they are looking at as they play the demo right now.